<feed xmlns='http://www.w3.org/2005/Atom'>
<title>minetest.git/src/tile.h, branch 5.1.1</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.1.1</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.1.1'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2015-03-05T10:59:40+00:00</updated>
<entry>
<title>Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/</title>
<updated>2015-03-05T10:59:40+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-05T10:52:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=0d1eedcccc8b83fd5f5a9a75389fe8ac97d2c697'/>
<id>urn:sha1:0d1eedcccc8b83fd5f5a9a75389fe8ac97d2c697</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change TileSpec::frames to be std::vector not std::map</title>
<updated>2014-12-20T16:41:17+00:00</updated>
<author>
<name>unknown</name>
<email>gregory.currie@gmail.com</email>
</author>
<published>2014-12-18T12:25:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=1e8e700ee645fa642e868c79c2717c82d3509f55'/>
<id>urn:sha1:1e8e700ee645fa642e868c79c2717c82d3509f55</id>
<content type='text'>
Signed-off-by: Craig Robbins &lt;kde.psych@gmail.com&gt;
</content>
</entry>
<entry>
<title>Fix misc. style issues</title>
<updated>2014-10-03T07:49:06+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2014-10-03T07:49:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=37d3c3d328a27346a2d9f5935aca127af0b7cf1a'/>
<id>urn:sha1:37d3c3d328a27346a2d9f5935aca127af0b7cf1a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Node highlighting.</title>
<updated>2014-09-17T20:06:13+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2014-09-16T10:38:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=58e6d25e033c76dc91aaac18fdeda92ac23fe0e1'/>
<id>urn:sha1:58e6d25e033c76dc91aaac18fdeda92ac23fe0e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework texture generating code, add texture grouping via ( ... )</title>
<updated>2014-07-29T18:02:56+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2014-07-24T19:55:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=5884236046c4405eec7cfc12cdde0be9f48058b6'/>
<id>urn:sha1:5884236046c4405eec7cfc12cdde0be9f48058b6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Speedup mapblock_mesh</title>
<updated>2014-07-17T20:28:14+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2014-07-15T07:07:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=f0db6c4423db86203db83538704cc34152c59a09'/>
<id>urn:sha1:f0db6c4423db86203db83538704cc34152c59a09</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for Android 2.3+</title>
<updated>2014-06-29T16:17:56+00:00</updated>
<author>
<name>sapier</name>
<email>Sapier at GMX dot net</email>
</author>
<published>2014-04-21T12:10:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=1cc40c0a7c260f0562572bc99f39a666a12f1b09'/>
<id>urn:sha1:1cc40c0a7c260f0562572bc99f39a666a12f1b09</id>
<content type='text'>
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
</content>
</entry>
<entry>
<title>Unite nodes shaders.</title>
<updated>2014-06-15T03:40:33+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2014-05-14T21:19:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6c98fd6658fcf7c0c676ee88f03e364c852e9f1b'/>
<id>urn:sha1:6c98fd6658fcf7c0c676ee88f03e364c852e9f1b</id>
<content type='text'>
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
</content>
</entry>
<entry>
<title>Shaders rework.</title>
<updated>2013-12-03T17:55:25+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>mk@realbadangel.pl</email>
</author>
<published>2013-12-03T16:21:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=2330267d2207208799ad347ea0d129c0b4551d61'/>
<id>urn:sha1:2330267d2207208799ad347ea0d129c0b4551d61</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change mainmenu texture handling + small misc changes</title>
<updated>2013-09-10T22:08:56+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2013-08-20T20:38:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=3c4734d69a44aea133e5bd7df66a5dedb87785fb'/>
<id>urn:sha1:3c4734d69a44aea133e5bd7df66a5dedb87785fb</id>
<content type='text'>
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
</content>
</entry>
</feed>
