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<title>minetest.git/src/serverremoteplayer.h, branch 0.4.10</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.10</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.10'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2012-03-29T11:05:45+00:00</updated>
<entry>
<title>added PlayerSAO and RemotePlayer, removed ServerRemotePlayer</title>
<updated>2012-03-29T11:05:45+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2012-03-19T02:04:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=f8c3743991a6897c7133bf35dc2699b8b5f9df7c'/>
<id>urn:sha1:f8c3743991a6897c7133bf35dc2699b8b5f9df7c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Entity damage system WIP; Remove C++ mobs</title>
<updated>2012-03-10T09:28:13+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-03-04T19:08:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=e9cdb938fe44282e09fb88628a6e86e5e7279c69'/>
<id>urn:sha1:e9cdb938fe44282e09fb88628a6e86e5e7279c69</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Players stay in environment even when dead, damage flash and fall damage fixes</title>
<updated>2012-02-05T10:06:55+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2012-01-23T23:00:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=88cdd3a363668cfb2fd07b5381cce29738aed0bf'/>
<id>urn:sha1:88cdd3a363668cfb2fd07b5381cce29738aed0bf</id>
<content type='text'>
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
</content>
</entry>
<entry>
<title>The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef</title>
<updated>2012-01-12T05:10:39+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2012-01-12T05:10:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6a76c226e10e92c3e3339096f07f8ab065e2098b'/>
<id>urn:sha1:6a76c226e10e92c3e3339096f07f8ab065e2098b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Properly use time_from_last_punch for limiting PvP punch damage</title>
<updated>2011-12-04T12:43:01+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-12-04T12:43:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=4cc117ddf6149b5b488e598a620674c8df208eac'/>
<id>urn:sha1:4cc117ddf6149b5b488e598a620674c8df208eac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix ActiveObject creation for fast player respawns</title>
<updated>2011-12-02T15:30:22+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-12-02T15:30:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=9344816bd6c40603729256b454e2f171902b02e5'/>
<id>urn:sha1:9344816bd6c40603729256b454e2f171902b02e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move ServerRemotePlayer to a separate file</title>
<updated>2011-12-02T08:44:20+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-12-02T08:44:20+00:00</published>
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<id>urn:sha1:5344dec760649e356d93a47a56a0c49871ad81de</id>
<content type='text'>
</content>
</entry>
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