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<title>minetest.git/src/script/cpp_api, branch stencil_shadows</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=stencil_shadows</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=stencil_shadows'/>
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<updated>2023-04-10T22:04:52+00:00</updated>
<entry>
<title>Add node pos to node damage HP change reason (#13196)</title>
<updated>2023-04-10T22:04:52+00:00</updated>
<author>
<name>Riley Adams</name>
<email>radar6255@yahoo.com</email>
</author>
<published>2023-04-10T22:04:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=73391013f7fbc0558b96146e2014bdcf3c675e4d'/>
<id>urn:sha1:73391013f7fbc0558b96146e2014bdcf3c675e4d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix safeLoadFile() skipping 2 chars too much from the shebang (#13310)</title>
<updated>2023-03-27T18:01:05+00:00</updated>
<author>
<name>DS</name>
<email>ds.desour@proton.me</email>
</author>
<published>2023-03-27T18:01:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=2180dc14ef802961d50d5e5f7fccd2d3a2b9f647'/>
<id>urn:sha1:2180dc14ef802961d50d5e5f7fccd2d3a2b9f647</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add callback on_mapblocks_changed</title>
<updated>2022-12-24T13:24:59+00:00</updated>
<author>
<name>Jude Melton-Houghton</name>
<email>jwmhjwmh@gmail.com</email>
</author>
<published>2022-09-04T02:05:07+00:00</published>
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<id>urn:sha1:5c248c2d7de3db54e85f7c388743a2eb8e36fee4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use a Lua error handler that calls tostring (#11913)</title>
<updated>2022-12-15T12:37:49+00:00</updated>
<author>
<name>Jude Melton-Houghton</name>
<email>jwmhjwmh@gmail.com</email>
</author>
<published>2022-12-15T12:37:49+00:00</published>
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<id>urn:sha1:0fc97a1483961e0bc617ca67a348dcb2cbeb6bc0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add `minetest.get_game_info` and allow reading `game.conf` (#12989)</title>
<updated>2022-11-28T12:21:43+00:00</updated>
<author>
<name>Jude Melton-Houghton</name>
<email>jwmhjwmh@gmail.com</email>
</author>
<published>2022-11-28T12:21:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=d0a118f5b1a2cada1d46d4acac55a998e268154d'/>
<id>urn:sha1:d0a118f5b1a2cada1d46d4acac55a998e268154d</id>
<content type='text'>
Co-authored-by: sfan5 &lt;sfan5@live.de&gt;</content>
</entry>
<entry>
<title>Check for falling `float` nodes in liquid transform (#12862)</title>
<updated>2022-10-18T22:03:05+00:00</updated>
<author>
<name>Jude Melton-Houghton</name>
<email>jwmhjwmh@gmail.com</email>
</author>
<published>2022-10-18T22:03:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=dafdb3edb4b65db144d72cd2274a657af671bdd1'/>
<id>urn:sha1:dafdb3edb4b65db144d72cd2274a657af671bdd1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement vector and node conversion in Lua (#12609)</title>
<updated>2022-10-18T22:01:44+00:00</updated>
<author>
<name>Jude Melton-Houghton</name>
<email>jwmhjwmh@gmail.com</email>
</author>
<published>2022-10-18T22:01:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=b38ffdec279bcded98e34f5116c8d676aa9f73a7'/>
<id>urn:sha1:b38ffdec279bcded98e34f5116c8d676aa9f73a7</id>
<content type='text'>
Co-authored-by: sfan5 &lt;sfan5@live.de&gt;</content>
</entry>
<entry>
<title>Modify PUC Lua to wrap C++ exceptions (#12445)</title>
<updated>2022-09-26T11:23:48+00:00</updated>
<author>
<name>Jude Melton-Houghton</name>
<email>jwmhjwmh@gmail.com</email>
</author>
<published>2022-09-26T11:23:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=03428d9825cfdf2cfaed6ac9410dafccac0d4f3a'/>
<id>urn:sha1:03428d9825cfdf2cfaed6ac9410dafccac0d4f3a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow getmetatable in CSM (#12776)</title>
<updated>2022-09-18T15:32:18+00:00</updated>
<author>
<name>Jude Melton-Houghton</name>
<email>jwmhjwmh@gmail.com</email>
</author>
<published>2022-09-18T15:32:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6f5a68b7f7c664c547017d9bc59dc3b098cca02d'/>
<id>urn:sha1:6f5a68b7f7c664c547017d9bc59dc3b098cca02d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)</title>
<updated>2022-09-16T11:18:55+00:00</updated>
<author>
<name>Wuzzy</name>
<email>Wuzzy@disroot.org</email>
</author>
<published>2022-09-16T11:18:55+00:00</published>
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<id>urn:sha1:1d04903c1973591e795d3275b900d76d7cb7877a</id>
<content type='text'>
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.</content>
</entry>
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