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<title>minetest.git/src/script/common, branch 5.2.0</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.2.0</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.2.0'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2020-04-04T13:52:41+00:00</updated>
<entry>
<title>Fix 'the the' typos in comments (#9554)</title>
<updated>2020-04-04T13:52:41+00:00</updated>
<author>
<name>LNJ</name>
<email>lnj@kaidan.im</email>
</author>
<published>2020-04-04T13:52:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=307d7376cf88f3ef30a73f4500971e3a77977068'/>
<id>urn:sha1:307d7376cf88f3ef30a73f4500971e3a77977068</id>
<content type='text'>
</content>
</entry>
<entry>
<title>set_sky improvements, set_sun, set_moon and set_stars</title>
<updated>2020-03-05T19:12:19+00:00</updated>
<author>
<name>Jordach</name>
<email>jordach.snelling@gmail.com</email>
</author>
<published>2019-08-21T20:47:45+00:00</published>
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<id>urn:sha1:946c03c69bfdde7dc91295692479f8e81bdf79e9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move core.get_connected_players() implementation to C++</title>
<updated>2020-02-23T21:24:12+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2020-02-12T18:49:48+00:00</published>
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<id>urn:sha1:0b8d3f99a5424113178329e56c2ebe4b38fd2b46</id>
<content type='text'>
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
</content>
</entry>
<entry>
<title>Refactor Script API's log_deprecated</title>
<updated>2020-02-23T21:24:12+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2020-02-12T18:17:04+00:00</published>
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<id>urn:sha1:c657fb343f120b7462f7ca580852636ad98b8ae0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve core.sound_play with ephemeral sounds and player exclusion</title>
<updated>2020-02-01T19:31:41+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2020-01-25T20:19:29+00:00</published>
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<id>urn:sha1:ace3c76112a839aaad34f4343cd924412310bbd3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unused weight property from objects (#9320)</title>
<updated>2020-01-22T09:19:27+00:00</updated>
<author>
<name>Wuzzy</name>
<email>wuzzy2@mail.ru</email>
</author>
<published>2020-01-22T09:19:27+00:00</published>
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<id>urn:sha1:e05b7dbb3c89ddaf52a4c493a0d05f1ca2244dce</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add z-index management to HUD</title>
<updated>2019-12-06T20:31:26+00:00</updated>
<author>
<name>Pierre-Yves Rollo</name>
<email>dev@pyrollo.com</email>
</author>
<published>2019-11-04T08:30:02+00:00</published>
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<id>urn:sha1:cf7fda00831372d981415f9a830513b2b28fdf25</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change some usages of "deprecated" to "obsolete" (#9062)</title>
<updated>2019-10-29T18:23:12+00:00</updated>
<author>
<name>random-geek</name>
<email>35757396+random-geek@users.noreply.github.com</email>
</author>
<published>2019-10-29T18:23:12+00:00</published>
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<id>urn:sha1:f2e62298a5b204045f01e399e78eb84072df967a</id>
<content type='text'>
"Deprecated" means that something is still in use, but is unsupported and needs to be removed.
"Obsolete" means it is already out of use.</content>
</entry>
<entry>
<title>Punchwear (improved) (#8959)</title>
<updated>2019-09-22T20:12:21+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2019-09-22T20:12:21+00:00</published>
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<id>urn:sha1:70f9e1aafa6cd7a2b2d204609cab6cc26539cdb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do not add group values of zero to group lists. (#8751)</title>
<updated>2019-08-07T08:48:04+00:00</updated>
<author>
<name>Beha</name>
<email>shacknetisp@mail.com</email>
</author>
<published>2019-08-07T08:48:04+00:00</published>
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<id>urn:sha1:4d7f2967172c5a358811ac1f24115b281eff2431</id>
<content type='text'>
This fixes an issue where when the engine looked up groups (for example,
in ABM node names), NodeDefManager's m_group_to_items would contain nodes
with a group value of zero, resulting in nodes with flammable = 0 being
burned by a fire mod with a group:flammable checking ABM.

It brings consistency to the behaviour described in the api
documentation, where zero and nil groups should be the same.
</content>
</entry>
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