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<title>minetest.git/src/script/common, branch 5.1.0</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.1.0</id>
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<updated>2019-09-22T20:12:21+00:00</updated>
<entry>
<title>Punchwear (improved) (#8959)</title>
<updated>2019-09-22T20:12:21+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2019-09-22T20:12:21+00:00</published>
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<id>urn:sha1:70f9e1aafa6cd7a2b2d204609cab6cc26539cdb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do not add group values of zero to group lists. (#8751)</title>
<updated>2019-08-07T08:48:04+00:00</updated>
<author>
<name>Beha</name>
<email>shacknetisp@mail.com</email>
</author>
<published>2019-08-07T08:48:04+00:00</published>
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<id>urn:sha1:4d7f2967172c5a358811ac1f24115b281eff2431</id>
<content type='text'>
This fixes an issue where when the engine looked up groups (for example,
in ABM node names), NodeDefManager's m_group_to_items would contain nodes
with a group value of zero, resulting in nodes with flammable = 0 being
burned by a fire mod with a group:flammable checking ABM.

It brings consistency to the behaviour described in the api
documentation, where zero and nil groups should be the same.
</content>
</entry>
<entry>
<title>Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)</title>
<updated>2019-07-30T15:29:45+00:00</updated>
<author>
<name>Beha</name>
<email>shacknetisp@mail.com</email>
</author>
<published>2019-07-30T15:29:45+00:00</published>
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<id>urn:sha1:b8aaef704d3e29c43edc3312a3c5e25516d9c864</id>
<content type='text'>
This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).</content>
</entry>
<entry>
<title>HTTP API: Allow binary downloads and headers (#8573)</title>
<updated>2019-06-06T17:13:29+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-06-06T17:13:29+00:00</published>
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<id>urn:sha1:cb00632e23a41d8d171631de9d85e168b251b80e</id>
<content type='text'>
Add minetest.features.httpfetch_binary_data
</content>
</entry>
<entry>
<title>Abort when trying to set a not registered node (#7011)</title>
<updated>2019-03-07T07:31:25+00:00</updated>
<author>
<name>HybridDog</name>
<email>ovvv@web.de</email>
</author>
<published>2019-03-07T07:31:25+00:00</published>
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<id>urn:sha1:431d8a9b83be858193328fe59e75026fa023393f</id>
<content type='text'>
I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE
The code which used this constructor (two places) now handles the situation of not registered nodes correctly:
* minetest.set_node and similar functions make minetest crash when a not registered node is passed
* reverting a node with rollback aborts if the node is not registered</content>
</entry>
<entry>
<title>Consistent HP and damage types (#8167)</title>
<updated>2019-02-10T23:03:26+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-02-10T23:03:26+00:00</published>
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<id>urn:sha1:ffb17f1c9a203fea6de70159b461f52d104e05b9</id>
<content type='text'>
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.</content>
</entry>
<entry>
<title>Fix various bugs (Anticheat, Lua helpers) (#8013)</title>
<updated>2019-01-06T09:24:44+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-01-06T09:24:44+00:00</published>
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<id>urn:sha1:a122ba0ef4af865d225adbe22a55b8001af04c61</id>
<content type='text'>
* Fix various bugs (Anticheat, Lua helpers)

Anticheat: Use camera position instead of player position for shoot line calculations
Lua helpers: Increase 'i' to not overwrite earlier added table values

* Remove lag compensation

* * 1.5 for larger selection boxes
</content>
</entry>
<entry>
<title>Proselytize the network. Use IEEE F32 (#8030)</title>
<updated>2019-01-03T16:04:26+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-01-03T16:04:26+00:00</published>
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<id>urn:sha1:bba4563d89b6708d75a4053c69873dff0d747538</id>
<content type='text'>
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
</content>
</entry>
<entry>
<title>Clean up stack after script_get_backtrace (#7854)</title>
<updated>2018-11-28T19:01:01+00:00</updated>
<author>
<name>Michael Muller</name>
<email>mmuller@enduden.com</email>
</author>
<published>2018-11-28T19:01:01+00:00</published>
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<id>urn:sha1:ddd9317b733857630499972179caebc236b4d991</id>
<content type='text'>
script_get_backtrace() was leaving its return value on the stack, corrupting
subsequent lua operations for functions that did not immediately return.

This problem can specifically be observed in the case of multiple "groupcaps"
entries, each of which provides the legacy "maxwear" property.  These cause a
backtrace and thus pollute the stack for the following lua_next() call.</content>
</entry>
<entry>
<title>Raycast: export exact pointing location (#6304)</title>
<updated>2018-08-16T18:10:08+00:00</updated>
<author>
<name>Dániel Juhász</name>
<email>juhdanad@gmail.com</email>
</author>
<published>2018-08-16T18:10:08+00:00</published>
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<id>urn:sha1:325bf680410e8012394e5f3ba5ba947c69034899</id>
<content type='text'>
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
</content>
</entry>
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