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<title>minetest.git/src/script/common, branch 5.0.1</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.0.1</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.0.1'/>
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<updated>2019-02-10T23:03:26+00:00</updated>
<entry>
<title>Consistent HP and damage types (#8167)</title>
<updated>2019-02-10T23:03:26+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-02-10T23:03:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ffb17f1c9a203fea6de70159b461f52d104e05b9'/>
<id>urn:sha1:ffb17f1c9a203fea6de70159b461f52d104e05b9</id>
<content type='text'>
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.</content>
</entry>
<entry>
<title>Fix various bugs (Anticheat, Lua helpers) (#8013)</title>
<updated>2019-01-06T09:24:44+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-01-06T09:24:44+00:00</published>
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<id>urn:sha1:a122ba0ef4af865d225adbe22a55b8001af04c61</id>
<content type='text'>
* Fix various bugs (Anticheat, Lua helpers)

Anticheat: Use camera position instead of player position for shoot line calculations
Lua helpers: Increase 'i' to not overwrite earlier added table values

* Remove lag compensation

* * 1.5 for larger selection boxes
</content>
</entry>
<entry>
<title>Proselytize the network. Use IEEE F32 (#8030)</title>
<updated>2019-01-03T16:04:26+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-01-03T16:04:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=bba4563d89b6708d75a4053c69873dff0d747538'/>
<id>urn:sha1:bba4563d89b6708d75a4053c69873dff0d747538</id>
<content type='text'>
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
</content>
</entry>
<entry>
<title>Clean up stack after script_get_backtrace (#7854)</title>
<updated>2018-11-28T19:01:01+00:00</updated>
<author>
<name>Michael Muller</name>
<email>mmuller@enduden.com</email>
</author>
<published>2018-11-28T19:01:01+00:00</published>
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<id>urn:sha1:ddd9317b733857630499972179caebc236b4d991</id>
<content type='text'>
script_get_backtrace() was leaving its return value on the stack, corrupting
subsequent lua operations for functions that did not immediately return.

This problem can specifically be observed in the case of multiple "groupcaps"
entries, each of which provides the legacy "maxwear" property.  These cause a
backtrace and thus pollute the stack for the following lua_next() call.</content>
</entry>
<entry>
<title>Raycast: export exact pointing location (#6304)</title>
<updated>2018-08-16T18:10:08+00:00</updated>
<author>
<name>Dániel Juhász</name>
<email>juhdanad@gmail.com</email>
</author>
<published>2018-08-16T18:10:08+00:00</published>
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<id>urn:sha1:325bf680410e8012394e5f3ba5ba947c69034899</id>
<content type='text'>
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
</content>
</entry>
<entry>
<title>Add a MSVC / Windows compatible snprintf function (#7353)</title>
<updated>2018-07-22T19:56:06+00:00</updated>
<author>
<name>nOOb3167</name>
<email>nOOb3167@gmail.com</email>
</author>
<published>2018-07-22T19:56:06+00:00</published>
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<id>urn:sha1:9537cfd3f8264700619f58d15741829489e1099e</id>
<content type='text'>
Use sizeof where applicable for mt_snprintf</content>
</entry>
<entry>
<title>Lua templating reading (part 4): s16, v2s16, v2f (#7512)</title>
<updated>2018-07-08T21:06:33+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2018-07-08T21:06:33+00:00</published>
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<id>urn:sha1:a61e1a4dbce39ced7a1da599d87dfcb876613109</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Modernize lua read (part 2 &amp; 3): C++ templating assurance (#7410)</title>
<updated>2018-06-30T15:11:38+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2018-06-30T15:11:38+00:00</published>
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<id>urn:sha1:eef62c82a2e58700fc1216b0b8c03e421bc77995</id>
<content type='text'>
* Modernize lua read (part 2 &amp; 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused &amp; unimplemented script_error_handler
Add a reader with default value
</content>
</entry>
<entry>
<title>Fix segfault in player migration and crash in log_deprecated</title>
<updated>2018-05-14T19:19:52+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2018-05-14T19:03:48+00:00</published>
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<id>urn:sha1:a1598e1b83e28503745165d5749cd21b77e97818</id>
<content type='text'>
Makes log_deprecated work when triggered from no function
</content>
</entry>
<entry>
<title>Optional alpha channel support for entities</title>
<updated>2018-03-29T13:53:12+00:00</updated>
<author>
<name>stujones11</name>
<email>stujones111@gmail.com</email>
</author>
<published>2018-03-18T17:25:05+00:00</published>
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<id>urn:sha1:821e3f7072b040f57e33785536a4f00a064a0069</id>
<content type='text'>
</content>
</entry>
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