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<title>minetest.git/src/network, branch stencil_shadows</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=stencil_shadows</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=stencil_shadows'/>
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<updated>2023-04-08T15:23:17+00:00</updated>
<entry>
<title>Particle spawner: Fix missing parameters</title>
<updated>2023-04-08T15:23:17+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2023-04-05T18:23:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ba2fee07518d9c6154799b61ba1b14a2cb43ace7'/>
<id>urn:sha1:ba2fee07518d9c6154799b61ba1b14a2cb43ace7</id>
<content type='text'>
The changes done to clientpackethandler.cpp and server.cpp move the
compatibility code into a protocol version check so that older code
parts can easily be removed in the future (e.g. bump of minimal version).
</content>
</entry>
<entry>
<title>Limit formspec fields to 640K (#13380)</title>
<updated>2023-04-07T10:49:23+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2023-04-07T10:49:23+00:00</published>
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<id>urn:sha1:d975ebdcb98512c8b7c17af4a95481238a520078</id>
<content type='text'>
Fixes an issue where long inputs could cause issues when dealing with formspecs.
The expected data is usually below 1 KiB, however that's not a technical limit.</content>
</entry>
<entry>
<title>Bump protocol version</title>
<updated>2023-03-29T21:19:39+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2023-03-26T12:32:19+00:00</published>
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<id>urn:sha1:bd88d299b9159acbbf7d9d1df6d4f5487653a863</id>
<content type='text'>
and correct documentation of previous version
</content>
</entry>
<entry>
<title>Add minetest.get_player_window_information() (#12367)</title>
<updated>2023-02-27T22:58:41+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2023-02-27T22:58:41+00:00</published>
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<id>urn:sha1:39f4d26177ec1c8f246133c532a42ef7429bc36d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sky: transmit body_orbit_tilt to client. (#13193)</title>
<updated>2023-02-26T00:08:33+00:00</updated>
<author>
<name>sofar</name>
<email>sofar@foo-projects.org</email>
</author>
<published>2023-02-26T00:08:33+00:00</published>
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<id>urn:sha1:2083252c05ece1e47c1c476fda2b9eda3bf332a0</id>
<content type='text'>
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 &lt;codeforsmile@gmail.com&gt;
Co-authored-by: sfan5 &lt;sfan5@live.de&gt;</content>
</entry>
<entry>
<title>Fix typo and missing entry in serveropcodes</title>
<updated>2023-02-18T15:47:08+00:00</updated>
<author>
<name>paradust7</name>
<email>102263465+paradust7@users.noreply.github.com</email>
</author>
<published>2023-02-18T15:47:08+00:00</published>
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<id>urn:sha1:aa5dc0968befddc0343070988efe4c3801858193</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Source image tracking in tile generation (#12514)</title>
<updated>2023-02-17T23:03:03+00:00</updated>
<author>
<name>20kdc</name>
<email>asdd2808@gmail.com</email>
</author>
<published>2023-02-17T23:03:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=75e6cc190a9b1cc1c3aae059502801365c3a412b'/>
<id>urn:sha1:75e6cc190a9b1cc1c3aae059502801365c3a412b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove mapblock cache for mesh generation. (#13124)</title>
<updated>2023-01-09T20:40:08+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2023-01-09T20:40:08+00:00</published>
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<id>urn:sha1:139db66901a76dc95747335145606839aae746bb</id>
<content type='text'>
Reduces memory consumption and improves performance</content>
</entry>
<entry>
<title>Add dynamic exposure correction (#12959)</title>
<updated>2023-01-06T21:33:25+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2023-01-06T21:33:25+00:00</published>
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<id>urn:sha1:6d45c243f85942b20dab58753e735ec89a68f710</id>
<content type='text'>
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod</content>
</entry>
<entry>
<title>Use multiple threads for mesh generation (#13062)</title>
<updated>2022-12-27T17:44:18+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-12-27T17:44:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=89e7f72c929fbeef8ad755bc85db22ae6102787d'/>
<id>urn:sha1:89e7f72c929fbeef8ad755bc85db22ae6102787d</id>
<content type='text'>
Co-authored-by: sfan5 &lt;sfan5@live.de&gt;</content>
</entry>
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