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<title>minetest.git/src/network, branch 5.0.0</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.0.0</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.0.0'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2019-03-01T19:16:11+00:00</updated>
<entry>
<title>Fix particle spawners not visible since CSM spawner implementation (#8289)</title>
<updated>2019-03-01T19:16:11+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2019-03-01T19:16:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=170dd409cbf1856600ee5089a95c096dd668b75e'/>
<id>urn:sha1:170dd409cbf1856600ee5089a95c096dd668b75e</id>
<content type='text'>
* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code
* Modernize some code parts (std::unordered_map, auto)
* generate id on client part on U32_MAX + 1 ids, lower are for server ids</content>
</entry>
<entry>
<title>Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)"</title>
<updated>2019-02-26T07:53:53+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2019-02-26T07:53:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=111f1dc9c5f336f5b4f12c15940dc4cc2cbe7f82'/>
<id>urn:sha1:111f1dc9c5f336f5b4f12c15940dc4cc2cbe7f82</id>
<content type='text'>
This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
</content>
</entry>
<entry>
<title>Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)</title>
<updated>2019-02-26T04:26:25+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-02-26T04:26:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=01cd63bd3bca0192dab2834faf414b022706a77e'/>
<id>urn:sha1:01cd63bd3bca0192dab2834faf414b022706a77e</id>
<content type='text'>
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd
"[CSM] Add functions to create particles and particlespawners."</content>
</entry>
<entry>
<title>Attend to LINT sillyness (#8276)</title>
<updated>2019-02-23T02:41:36+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-02-23T02:41:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=20fb04d9fb73a9000180cd16f50bfe2646b29e2e'/>
<id>urn:sha1:20fb04d9fb73a9000180cd16f50bfe2646b29e2e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert RTT fixes (#8187)</title>
<updated>2019-02-15T23:39:22+00:00</updated>
<author>
<name>ANAND</name>
<email>ClobberXD@gmail.com</email>
</author>
<published>2019-02-15T23:39:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7a0e52acd65e7097977c924f26b387ec3da9baac'/>
<id>urn:sha1:7a0e52acd65e7097977c924f26b387ec3da9baac</id>
<content type='text'>
The reverted commit 968ce9af598024ec71e9ffb2d15c3997a13ad754
is suspected (through the use of bisection) of causing network slowdowns.
Revert for now as we are close to release.</content>
</entry>
<entry>
<title>LINT fix</title>
<updated>2019-02-15T11:27:29+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2019-02-15T11:27:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=3dafc007a95ae89904e0e92dc86ed27205de05c5'/>
<id>urn:sha1:3dafc007a95ae89904e0e92dc86ed27205de05c5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Consistent HP and damage types (#8167)</title>
<updated>2019-02-10T23:03:26+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-02-10T23:03:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ffb17f1c9a203fea6de70159b461f52d104e05b9'/>
<id>urn:sha1:ffb17f1c9a203fea6de70159b461f52d104e05b9</id>
<content type='text'>
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.</content>
</entry>
<entry>
<title>Fix Address::isLocalhost algorithm</title>
<updated>2019-02-09T18:52:56+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2019-02-09T18:52:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ff5d4ffe1c4b379b0920bef41cdbaebb751f25aa'/>
<id>urn:sha1:ff5d4ffe1c4b379b0920bef41cdbaebb751f25aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Disable confirmation dialog on localhost</title>
<updated>2019-02-09T18:52:56+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2019-02-03T12:31:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7796a3118d7b4f58752fad0ca5f676dcafd7a76c'/>
<id>urn:sha1:7796a3118d7b4f58752fad0ca5f676dcafd7a76c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)</title>
<updated>2019-02-07T21:26:06+00:00</updated>
<author>
<name>Paul Ouellette</name>
<email>oue.paul18@gmail.com</email>
</author>
<published>2019-02-07T21:26:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=d5456da69de6d74206a8513fc53db38c7dd4bd22'/>
<id>urn:sha1:d5456da69de6d74206a8513fc53db38c7dd4bd22</id>
<content type='text'>
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.

Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.</content>
</entry>
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