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<title>minetest.git/src/network, branch 0.4.15</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.15</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.15'/>
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<updated>2016-12-11T18:49:49+00:00</updated>
<entry>
<title>Fix computation of viewing range (in blocks) sent to server (#4882)</title>
<updated>2016-12-11T18:49:49+00:00</updated>
<author>
<name>Rogier-5</name>
<email>rogier777@gmail.com</email>
</author>
<published>2016-12-11T18:49:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=60772071e9b63c24a939078c706b713f46bf3279'/>
<id>urn:sha1:60772071e9b63c24a939078c706b713f46bf3279</id>
<content type='text'>
Fixes #4878

Also remove an artificial viewing range reduction that
(presumably) was added to compensate for miscomputed
viewing ranges, and that doesn't seem to be needed any
more (thanks to lhofhansl).</content>
</entry>
<entry>
<title>Optimize block sent: Fix rendering issue</title>
<updated>2016-12-03T02:34:45+00:00</updated>
<author>
<name>Lars Hofhansl</name>
<email>larsh@apache.org</email>
</author>
<published>2016-12-01T05:42:22+00:00</published>
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<id>urn:sha1:8a7dc838a8c1f8f2a5e9b710a8ee27d4d00715f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)</title>
<updated>2016-11-30T08:13:14+00:00</updated>
<author>
<name>lhofhansl</name>
<email>lhofhansl@yahoo.com</email>
</author>
<published>2016-11-30T08:13:14+00:00</published>
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<id>urn:sha1:5dc61988788e44bc87e8c57c0beded97d4efdf05</id>
<content type='text'>
Optimize/adjust blocks and active blocks sent at the server based on client settings.

</content>
</entry>
<entry>
<title>Wieldhand: Allow overriding the hand</title>
<updated>2016-11-26T03:49:30+00:00</updated>
<author>
<name>TeTpaAka</name>
<email>TeTpaAka@users.noreply.github.com</email>
</author>
<published>2015-06-25T11:06:49+00:00</published>
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<id>urn:sha1:785a9a6c1af424b0a46f334de7176c9e67341cfb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Adding particle blend, glow and animation (#4705)"</title>
<updated>2016-11-14T14:28:06+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2016-11-14T14:28:06+00:00</published>
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<id>urn:sha1:5fd1ef9b589419e2464f5599ea47a2f28f4d7b7b</id>
<content type='text'>
This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
</content>
</entry>
<entry>
<title>Adding particle blend, glow and animation (#4705)</title>
<updated>2016-11-14T14:09:59+00:00</updated>
<author>
<name>Foghrye4</name>
<email>foghrye4@gmail.com</email>
</author>
<published>2016-11-14T14:09:59+00:00</published>
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<id>urn:sha1:93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add control information to player interacts (#4685)</title>
<updated>2016-11-12T07:22:39+00:00</updated>
<author>
<name>raymoo</name>
<email>raymoo@users.noreply.github.com</email>
</author>
<published>2016-11-12T07:22:39+00:00</published>
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<id>urn:sha1:e4031156f13d062b03960e7ef1c9221f749f884b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix overloading problems mentioned by clang</title>
<updated>2016-10-30T15:30:55+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2016-10-30T15:12:09+00:00</published>
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<id>urn:sha1:595932a8602292f28333ce14e20cee4b6d8820c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>PlayerSAO/LocalPlayer refactor: (#4612)</title>
<updated>2016-10-30T13:53:26+00:00</updated>
<author>
<name>Ner'zhul</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2016-10-30T13:53:26+00:00</published>
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<id>urn:sha1:9d25242c5c1411d692254cf910345d51c9a24fa3</id>
<content type='text'>
* Create UnitSAO, a common part between PlayerSAO &amp; LuaEntitySAO
* Move breath to PlayerSAO &amp; LocalPlayer
* Migrate m_yaw from (Remote)Player &amp; LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer &amp; PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer</content>
</entry>
<entry>
<title>Attached particle spawners</title>
<updated>2016-10-13T15:33:16+00:00</updated>
<author>
<name>raymoo</name>
<email>uguu@installgentoo.com</email>
</author>
<published>2016-08-04T20:09:21+00:00</published>
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<id>urn:sha1:c9e7a27eeb628be78a835abadf8afe1177eb90c5</id>
<content type='text'>
</content>
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