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<title>minetest.git/src/network/packethandlers/server.cpp, branch mirror_hands</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=mirror_hands</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=mirror_hands'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2015-03-16T09:19:19+00:00</updated>
<entry>
<title>Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp</title>
<updated>2015-03-16T09:19:19+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-16T09:19:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=b560294050e662a32b6b885ccf0e0f3b492cf5c4'/>
<id>urn:sha1:b560294050e662a32b6b885ccf0e0f3b492cf5c4</id>
<content type='text'>
* Requested by @Zeno-
* Approved by @nerzhul
</content>
</entry>
<entry>
<title>If player is dead, permit it to respawn, even if damages are not enabled</title>
<updated>2015-03-16T09:02:01+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-16T09:01:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=aaf26b3a4410c4a1dc2f4a8bb9c61122648fedf3'/>
<id>urn:sha1:aaf26b3a4410c4a1dc2f4a8bb9c61122648fedf3</id>
<content type='text'>
* Mods can do setHP function to do damages and override the enable_damage value sometimes
</content>
</entry>
<entry>
<title>Replace NetworkPacket pointers to references</title>
<updated>2015-03-13T21:01:49+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-13T21:01:49+00:00</published>
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<id>urn:sha1:083c8c734e8af037d8ad3a1a35475a5d4756572c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Prepare Protocol v25 init &amp; authentication.</title>
<updated>2015-03-13T19:23:03+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-13T15:35:21+00:00</published>
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<id>urn:sha1:74d34da6cbb06a4d5659eb3287a87239c31da22c</id>
<content type='text'>
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
</content>
</entry>
<entry>
<title>Rename some packet and handlers to &lt;packet&gt;_Legacy name for compat layer between new network changes and old network clients</title>
<updated>2015-03-13T12:40:48+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-13T12:40:48+00:00</published>
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<id>urn:sha1:126f36c2e6c153f2791db743a8ceca44b6b36b10</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use the new Player::isDead function when it's the case</title>
<updated>2015-03-13T07:57:58+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-13T07:57:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=4e63c977c782e81e828445d20c836d84e3ba1766'/>
<id>urn:sha1:4e63c977c782e81e828445d20c836d84e3ba1766</id>
<content type='text'>
</content>
</entry>
<entry>
<title>handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.</title>
<updated>2015-03-12T10:27:28+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-12T10:27:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=afb19f3a1f73d36207b8b64e4eed5846e78f5a32'/>
<id>urn:sha1:afb19f3a1f73d36207b8b64e4eed5846e78f5a32</id>
<content type='text'>
Add Player::isDead function to check player is dead
</content>
</entry>
<entry>
<title>Don't handle PlayerPos packet coming from client if player is dead</title>
<updated>2015-03-12T09:32:16+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-12T09:32:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=3067d782169a79ab3b13e8ba3d445b60d0d477c5'/>
<id>urn:sha1:3067d782169a79ab3b13e8ba3d445b60d0d477c5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions</title>
<updated>2015-03-05T10:40:04+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-05T10:39:05+00:00</published>
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<id>urn:sha1:aa474e4501f460ba853dc70ff4d97cbd061e6704</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs</title>
<updated>2015-03-04T15:30:24+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2015-03-04T15:30:24+00:00</published>
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<id>urn:sha1:2066655aae2022384fc12a10c04dccfd2996f0ac</id>
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</content>
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