<feed xmlns='http://www.w3.org/2005/Atom'>
<title>minetest.git/src/mg_schematic.h, branch hud_font_style</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=hud_font_style</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=hud_font_style'/>
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<updated>2017-11-08T22:56:20+00:00</updated>
<entry>
<title>Move files to subdirectories (#6599)</title>
<updated>2017-11-08T22:56:20+00:00</updated>
<author>
<name>Vitaliy</name>
<email>silverunicorn2011@yandex.ru</email>
</author>
<published>2017-11-08T22:56:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f'/>
<id>urn:sha1:20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f</id>
<content type='text'>
* Move files around
</content>
</entry>
<entry>
<title>Modernize various files (src/m*) (#6267)</title>
<updated>2017-08-18T16:18:25+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-18T16:18:25+00:00</published>
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<id>urn:sha1:c42753338924bb29c61081c9f269772f89bcd808</id>
<content type='text'>
* Modernize various files (src/m*)

* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
* empty function

Thanks to clang-tidy
</content>
</entry>
<entry>
<title>C++ modernize: Pragma once (#6264)</title>
<updated>2017-08-17T20:19:39+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-17T20:19:39+00:00</published>
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<id>urn:sha1:921151d97a2fb2238ab514324fb95e2732248b96</id>
<content type='text'>
* Migrate cpp headers to pragma once
</content>
</entry>
<entry>
<title>Cpp11 patchset 11: continue working on constructor style migration (#6004)</title>
<updated>2017-06-18T17:55:15+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-06-18T17:55:15+00:00</published>
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<id>urn:sha1:4faaadc8d50d6ab7a19d22bd5a760c4b8321a51f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mapgen files: Update and correct copyright credits</title>
<updated>2017-05-26T19:46:03+00:00</updated>
<author>
<name>paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2017-05-25T17:53:47+00:00</published>
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<id>urn:sha1:210a339dce754a6cb03d4ef82f5bacc80b63262b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Light calculation: New bulk node lighting code</title>
<updated>2017-03-11T02:06:18+00:00</updated>
<author>
<name>Dániel Juhász</name>
<email>juhdanad@gmail.com</email>
</author>
<published>2016-12-10T18:02:44+00:00</published>
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<id>urn:sha1:ab371cc93491baf0973ecc94b96c3a1fdb4abfd5</id>
<content type='text'>
This commit introduces a new bulk node lighting algorithm to minimize
lighting bugs during l-system tree generation, schematic placement and
non-mapgen-object lua voxelmanip light calculation.

If the block above the changed area is not loaded, it gets loaded to avoid
lighting bugs.
Light is updated as soon as write_to_map is called on a voxel manipulator,
therefore update_map does nothing.
</content>
</entry>
<entry>
<title>Environment &amp; IGameDef code refactoring (#4985)</title>
<updated>2017-01-09T19:39:22+00:00</updated>
<author>
<name>Ner'zhul</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-01-09T19:39:22+00:00</published>
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<id>urn:sha1:8e7449e09253e138716d8dbad6a2ab5c6e089e28</id>
<content type='text'>
* Environment code refactoring
* Cleanup includes &amp; class declarations in client &amp; server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
  * Move ITextureSource* IGameDef::getTextureSource() to Client only.
  * Also move ITextureSource *IGameDef::tsrc() helper
  * drop getShaderSource, getSceneManager, getSoundManager &amp; getCamera abstract call
  * drop unused emerge() call
  * cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
</content>
</entry>
<entry>
<title>Schematics: Add core.place_schematic_on_vmanip API</title>
<updated>2015-11-05T06:18:32+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2015-11-04T08:33:12+00:00</published>
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<id>urn:sha1:1384108f8c32f309852c1d1665a613f2a3e3fcc2</id>
<content type='text'>
Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code
</content>
</entry>
<entry>
<title>Schematics: Add per-node force placement option</title>
<updated>2015-05-09T22:44:00+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2015-05-09T05:38:20+00:00</published>
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<id>urn:sha1:2b99d904f6b8197931954772b6466d8ee56cafc9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tests: Add schematic unittests</title>
<updated>2015-05-08T04:55:42+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2015-05-08T04:05:08+00:00</published>
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<id>urn:sha1:2dba29ebf20e95068872b758a9c16daeb4c74440</id>
<content type='text'>
Improve schematic file-saving interface
Add ability to create temporary test files
</content>
</entry>
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