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<title>minetest.git/src/mapgen, branch 5.2.0</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.2.0</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.2.0'/>
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<updated>2020-04-04T13:52:41+00:00</updated>
<entry>
<title>Fix 'the the' typos in comments (#9554)</title>
<updated>2020-04-04T13:52:41+00:00</updated>
<author>
<name>LNJ</name>
<email>lnj@kaidan.im</email>
</author>
<published>2020-04-04T13:52:41+00:00</published>
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<id>urn:sha1:307d7376cf88f3ef30a73f4500971e3a77977068</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unnecessary checks before delete (#9500)</title>
<updated>2020-03-10T19:30:42+00:00</updated>
<author>
<name>Nicolas Abril</name>
<email>nicolas.abril@gmail.com</email>
</author>
<published>2020-03-10T19:30:42+00:00</published>
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<id>urn:sha1:30d795b4b260291377e22e59a774e0f9278742e6</id>
<content type='text'>
Co-authored-by: Nicolas Abril &lt;nicolasabril@alunos.utfpr.edu.br&gt;</content>
</entry>
<entry>
<title>Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284)</title>
<updated>2020-01-25T15:56:54+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2020-01-25T15:56:54+00:00</published>
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<id>urn:sha1:cde2a7f6f24f638421238ead4e61b155322fefc8</id>
<content type='text'>
Unified flags handling in C++ and Lua Settings API
     -&gt; Reading only, for now. Writing can be implemented later, if needed.
API function to read the currently active flags
     -&gt; was impossible from Lua

Co-authored-by: Wuzzy &lt;wuzzy2@mail.ru&gt;
</content>
</entry>
<entry>
<title>Remove Mapgen V7 floatlands in preparation for new implementation (#9238)</title>
<updated>2020-01-04T01:23:57+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2020-01-04T01:23:57+00:00</published>
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<id>urn:sha1:c162340973463580cc5013d8b53ea87975637bf2</id>
<content type='text'>
Preserve the floatland flag of existing worlds, to be used again
when the new implementation is added.</content>
</entry>
<entry>
<title>Caves: Fix shadowing of 'large_cave_depth' to avoid confusion</title>
<updated>2019-11-23T01:41:27+00:00</updated>
<author>
<name>paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-11-22T20:37:43+00:00</published>
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<id>urn:sha1:154080c8836942e438124af35cfc57ef1f304e73</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dungeons: Move duplicated y limit checks to generation function</title>
<updated>2019-11-23T01:41:27+00:00</updated>
<author>
<name>paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-11-22T19:48:18+00:00</published>
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<id>urn:sha1:ec5f59101428d66ce716143fedd34445a4fdcac0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move duplicated mapgen parameters to class MapgenBasic (#9134)</title>
<updated>2019-11-19T19:59:17+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-11-19T19:59:17+00:00</published>
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<id>urn:sha1:b3c245bb46890d2355ba6456062db65eda475e28</id>
<content type='text'>
'large_cave_depth', 'dungeon_ymin' and 'dungeon_ymax' are duplicated across many mapgens so should have been in class MapgenBasic from the start.</content>
</entry>
<entry>
<title>Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)</title>
<updated>2019-11-18T23:40:01+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-11-18T23:40:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=97764600e27f8872768a28ac4a379d1d82f86952'/>
<id>urn:sha1:97764600e27f8872768a28ac4a379d1d82f86952</id>
<content type='text'>
Low-disruption first step towards removing the hardcoded cave liquid
code. Since MT 5.0.0 cave liquids can be defined and located by
biome definitions instead.
In games that do not yet use biome definitions to define and locate
cave liquids (MTGame does), lava will now appear below
y = water_level - 256 instead of below 'lava depth' (usually y = -256).
Therefore no change in most mapgens if using the default 'lava depth'.</content>
</entry>
<entry>
<title>Randomwalk caves: Extend beyond mapchunk vertically also (#9094)</title>
<updated>2019-11-10T01:41:20+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-11-10T01:41:20+00:00</published>
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<id>urn:sha1:3b0df9760b9630ddba1983ecb4c6e4f0f8857149</id>
<content type='text'>
Previously, randomwalk caves only extended beyond the mapchunk
borders horizontally, preventing vertical overlap and
interconnection.</content>
</entry>
<entry>
<title>Tunnels: Completely disable generation when 'cave width' &gt;= 10.0 (#9093)</title>
<updated>2019-11-09T02:09:52+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-11-09T02:09:52+00:00</published>
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<id>urn:sha1:29a4a8e5af53dfbf1cbec14de4cbe8d807223e1c</id>
<content type='text'>
Previously, the only way to disable the 3D noise tunnels was to set
'cave width' &gt; 1.0, however doing so did not disable the very intensive
noise calculations or the generation loop.
All the other types of cave generation (randomwalk caves, caverns)
can already be independently and completely disabled.
This feature is now needed more because the small randomwalk caves are
now available for use as an alternative to the 3D noise tunnels.</content>
</entry>
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