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<title>minetest.git/src/content_cao.cpp, branch find_nodes_in_area</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=find_nodes_in_area</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=find_nodes_in_area'/>
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<updated>2018-11-28T19:01:49+00:00</updated>
<entry>
<title>Move client-specific files to 'src/client' (#7902)</title>
<updated>2018-11-28T19:01:49+00:00</updated>
<author>
<name>Quentin Bazin</name>
<email>quent42340@gmail.com</email>
</author>
<published>2018-11-28T19:01:49+00:00</published>
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<id>urn:sha1:5f1cd555cd9d1c64426e173b30b5b792d211c835</id>
<content type='text'>
Update Android.mk
Remove 'src/client' from include_directories
</content>
</entry>
<entry>
<title>Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)</title>
<updated>2018-11-28T08:38:50+00:00</updated>
<author>
<name>CoderForTheBetter</name>
<email>marcumjp@gmail.com</email>
</author>
<published>2018-11-28T08:38:50+00:00</published>
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<id>urn:sha1:faa358e797128ab07bb5644ce305a832d59e5596</id>
<content type='text'>
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
</content>
</entry>
<entry>
<title>Smoothed yaw rotation for objects (#6825)</title>
<updated>2018-08-02T22:25:37+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2018-08-02T22:25:37+00:00</published>
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<id>urn:sha1:f3997025fd4785606fe4f8b05037e9463c5be7da</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make sure color returns to normal after a damage flash (#7332)</title>
<updated>2018-05-14T10:03:39+00:00</updated>
<author>
<name>lhofhansl</name>
<email>lhofhansl@yahoo.com</email>
</author>
<published>2018-05-14T10:03:39+00:00</published>
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<id>urn:sha1:0cecc1d1a91e7e3b3b5dd8708b7b416d4b907425</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow damage for attached objects, add attach/detach callbacks (#6786)</title>
<updated>2018-04-30T16:43:49+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2018-04-30T16:43:49+00:00</published>
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<id>urn:sha1:ba91624d8c354bac49c35a449029b6712022d0cb</id>
<content type='text'>
* Allow right-clicking on attached LuaEntities</content>
</entry>
<entry>
<title>upright_sprite: Fix texture position for players</title>
<updated>2018-04-09T13:06:40+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2018-04-09T12:58:35+00:00</published>
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<id>urn:sha1:d58801ab3204757e6c49892a05633281144f4f44</id>
<content type='text'>
Fixes #6471
</content>
</entry>
<entry>
<title>[clang-tidy] Promote some performance-* as a coding error (#7194)</title>
<updated>2018-04-04T18:49:42+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2018-04-04T18:49:42+00:00</published>
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<id>urn:sha1:077f231111082272359a916c3e41049aaf699151</id>
<content type='text'>
* Promote performance-type-promotion-in-math-fn as a coding error
* Promote performance-faster-string-find too (which is not problematic currently)
* Same for performance-implicit-cast-in-loop
* Fix remaining tidy points
</content>
</entry>
<entry>
<title>Fix last performance-type-promotion-in-math-fn problems</title>
<updated>2018-04-04T05:42:40+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2018-04-04T05:42:40+00:00</published>
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<id>urn:sha1:8e0b80aa369df7d1142053f077df928106c6ce8c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optional alpha channel support for entities</title>
<updated>2018-03-29T13:53:12+00:00</updated>
<author>
<name>stujones11</name>
<email>stujones111@gmail.com</email>
</author>
<published>2018-03-18T17:25:05+00:00</published>
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<id>urn:sha1:821e3f7072b040f57e33785536a4f00a064a0069</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup sound manager class (#7158)</title>
<updated>2018-03-24T14:45:25+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2018-03-24T14:45:25+00:00</published>
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<id>urn:sha1:4fd97158762b4cdd4c73a6e29960e371d9de56e7</id>
<content type='text'>
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
</content>
</entry>
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