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<title>minetest.git/src/clientenvironment.h, branch 5.0.1</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.0.1</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.0.1'/>
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<updated>2018-11-28T19:01:49+00:00</updated>
<entry>
<title>Move client-specific files to 'src/client' (#7902)</title>
<updated>2018-11-28T19:01:49+00:00</updated>
<author>
<name>Quentin Bazin</name>
<email>quent42340@gmail.com</email>
</author>
<published>2018-11-28T19:01:49+00:00</published>
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<id>urn:sha1:5f1cd555cd9d1c64426e173b30b5b792d211c835</id>
<content type='text'>
Update Android.mk
Remove 'src/client' from include_directories
</content>
</entry>
<entry>
<title>Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.</title>
<updated>2018-07-01T11:47:57+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2018-07-01T11:47:50+00:00</published>
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<id>urn:sha1:1ff15d3a46042d3432d9485249e4dc3b08dbc6ff</id>
<content type='text'>
Also drop 3 useless IntervalLimiter
</content>
</entry>
<entry>
<title>Add formspec theming using prepended strings</title>
<updated>2018-03-28T15:04:41+00:00</updated>
<author>
<name>Andrew Ward</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2018-03-28T15:04:41+00:00</published>
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<id>urn:sha1:2323842dd3dd336b087ca3cf9756e0680b3a1244</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix OSX builds caused by __WORDSIZE again (#6307)</title>
<updated>2017-08-24T08:02:23+00:00</updated>
<author>
<name>Pavel Puchkin</name>
<email>i@neoascetic.me</email>
</author>
<published>2017-08-24T08:02:23+00:00</published>
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<id>urn:sha1:caf61f3b4d669ab2baffbfed9bd9160bc74fbaef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>C++ modernize: Pragma once (#6264)</title>
<updated>2017-08-17T20:19:39+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-17T20:19:39+00:00</published>
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<id>urn:sha1:921151d97a2fb2238ab514324fb95e2732248b96</id>
<content type='text'>
* Migrate cpp headers to pragma once
</content>
</entry>
<entry>
<title>l_server, clientenvironment, clientiface: code modernization</title>
<updated>2017-08-17T06:11:39+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2017-08-17T06:11:39+00:00</published>
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<id>urn:sha1:3e80bf933f890c95badbf8896d6a89f4bb708389</id>
<content type='text'>
* use range-based for loops
* use refs on some exceptions &amp; one setter
</content>
</entry>
<entry>
<title>Cleanup various headers to reduce compilation times (#6255)</title>
<updated>2017-08-16T20:11:45+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-16T20:11:45+00:00</published>
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<id>urn:sha1:85511a642f851100d0d856f4ecbe7fea7a7bb049</id>
<content type='text'>
* Cleanup various headers to reduce compilation times
</content>
</entry>
<entry>
<title>Expose getPointedThing to Lua</title>
<updated>2017-07-07T21:28:23+00:00</updated>
<author>
<name>Dániel Juhász</name>
<email>juhdanad@gmail.com</email>
</author>
<published>2016-07-23T19:11:20+00:00</published>
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<id>urn:sha1:3caad3f3c9e319ca67d63231e8c64b2ace855fff</id>
<content type='text'>
This commit introduces Raycast, a Lua user object, which can be
used to perform a raycast on the map. The ray is continuable, so one can
also get hidden nodes (for example to see trough glass).
</content>
</entry>
<entry>
<title>Isolate irrlicht references and use a singleton (#6041)</title>
<updated>2017-06-26T18:11:17+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-06-26T18:11:17+00:00</published>
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<id>urn:sha1:b3a36f7378ea0f299cfa36c81de42e00adb7292d</id>
<content type='text'>
* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton &amp; use it in various places

Rename Device3D to Rendering engine &amp; add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice &amp; scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -&gt; RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax =&gt; enum parallax
</content>
</entry>
<entry>
<title>Fix 2 warnings reported by GCC</title>
<updated>2017-06-19T22:04:18+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2017-06-19T22:04:18+00:00</published>
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<id>urn:sha1:b32f36bf34c9a3208b2c0261e0f541453b4459b6</id>
<content type='text'>
* ClientEnvironment::m_irr is not used anymore since a recent cleanup
* l_vmanip constructor ordering
</content>
</entry>
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