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<title>minetest.git/src/clientenvironment.cpp, branch find_nodes_in_area</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=find_nodes_in_area</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=find_nodes_in_area'/>
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<updated>2018-11-28T19:01:49+00:00</updated>
<entry>
<title>Move client-specific files to 'src/client' (#7902)</title>
<updated>2018-11-28T19:01:49+00:00</updated>
<author>
<name>Quentin Bazin</name>
<email>quent42340@gmail.com</email>
</author>
<published>2018-11-28T19:01:49+00:00</published>
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<id>urn:sha1:5f1cd555cd9d1c64426e173b30b5b792d211c835</id>
<content type='text'>
Update Android.mk
Remove 'src/client' from include_directories
</content>
</entry>
<entry>
<title>CSM: Don't create the client script environment if CSM is disabled (#7874)</title>
<updated>2018-11-24T10:41:11+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2018-11-24T10:41:11+00:00</published>
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<id>urn:sha1:2e37ee956530b7cd310e0d6cfb8ce3cd8f6973e6</id>
<content type='text'>
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled.
Move the CSM death formspec code to a dedicated file.</content>
</entry>
<entry>
<title>Make player liquid speed independent of FPS (#7543)</title>
<updated>2018-07-14T17:41:26+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2018-07-14T17:41:26+00:00</published>
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<id>urn:sha1:b38c121856965665f5e17b64100873a4bb97bf58</id>
<content type='text'>
Make player liquid speed independent of FPS.
Fix codestyle issues in code block.</content>
</entry>
<entry>
<title>Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.</title>
<updated>2018-07-01T11:47:57+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2018-07-01T11:47:50+00:00</published>
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<id>urn:sha1:1ff15d3a46042d3432d9485249e4dc3b08dbc6ff</id>
<content type='text'>
Also drop 3 useless IntervalLimiter
</content>
</entry>
<entry>
<title>Client eventmanager refactor (#7179)</title>
<updated>2018-03-30T16:32:52+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2018-03-30T16:32:52+00:00</published>
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<id>urn:sha1:ce873108aa91d19104f46c5acd3350385e7a4541</id>
<content type='text'>
* Drop EventManager from GameDef &amp; do some client cleanups

* EventManager is only used by Client. Don't expose it on Server &amp; GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance &amp; ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
</content>
</entry>
<entry>
<title>Disable fall damage when "immortal" group set (#6946)</title>
<updated>2018-01-23T18:28:21+00:00</updated>
<author>
<name>lisacvuk</name>
<email>lisacvukhome@gmail.com</email>
</author>
<published>2018-01-23T18:28:21+00:00</published>
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<id>urn:sha1:62c10e3d0855fa14fdc260da0b7cd748e53db13f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Network: Remove large parts of deprecated legacy code (#6404)</title>
<updated>2017-09-12T17:48:09+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2017-09-12T17:48:09+00:00</published>
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<id>urn:sha1:ee9a442ecc26f2623a1b085344d37636342973eb</id>
<content type='text'>
Also remove the setting 'send_pre_v25_init'
Keep old enum entries for obsolete commands</content>
</entry>
<entry>
<title>Remove DSTACK support (#6346)</title>
<updated>2017-08-30T06:09:41+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-30T06:09:41+00:00</published>
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<id>urn:sha1:bd6b90359c654f4c75964755e476a8bfd90114ba</id>
<content type='text'>
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.</content>
</entry>
<entry>
<title>Optimize headers (part 2) (#6272)</title>
<updated>2017-08-18T17:25:07+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-18T17:25:07+00:00</published>
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<id>urn:sha1:fd3afbced5410639325e730d5710b8b5039b320e</id>
<content type='text'>
* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
</content>
</entry>
<entry>
<title>l_server, clientenvironment, clientiface: code modernization</title>
<updated>2017-08-17T06:11:39+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2017-08-17T06:11:39+00:00</published>
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<id>urn:sha1:3e80bf933f890c95badbf8896d6a89f4bb708389</id>
<content type='text'>
* use range-based for loops
* use refs on some exceptions &amp; one setter
</content>
</entry>
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