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<title>minetest.git/src/client, branch clamp</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=clamp</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=clamp'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2022-05-29T12:00:19+00:00</updated>
<entry>
<title>Make sure real disconnect reason isn't overwritten</title>
<updated>2022-05-29T12:00:19+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-05-26T18:47:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=85c824ed136269ee3ee0b650406ce80c8a60c014'/>
<id>urn:sha1:85c824ed136269ee3ee0b650406ce80c8a60c014</id>
<content type='text'>
bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0
</content>
</entry>
<entry>
<title>Remove remains of video mode querying</title>
<updated>2022-05-29T12:00:19+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-05-26T15:41:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=5cd7b0c6e4551fd53171fba8b30ac9f0a4e13a36'/>
<id>urn:sha1:5cd7b0c6e4551fd53171fba8b30ac9f0a4e13a36</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Force-update shadows when the world is changed (#12364)</title>
<updated>2022-05-26T20:28:34+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-26T20:28:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ef22c0206f225dbccd67bff9fb888867c63039b3'/>
<id>urn:sha1:ef22c0206f225dbccd67bff9fb888867c63039b3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve code in mapblock_mesh.cpp a bit</title>
<updated>2022-05-26T13:49:12+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-05-09T17:28:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=5d26ac00883eed2f522e6e0fa3adcd7081814c9b'/>
<id>urn:sha1:5d26ac00883eed2f522e6e0fa3adcd7081814c9b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Quantize light frustum calculations (#12357)</title>
<updated>2022-05-23T21:45:18+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-23T21:45:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ed26ed5a1f49fc66facd4a745d29441aba5a92c3'/>
<id>urn:sha1:ed26ed5a1f49fc66facd4a745d29441aba5a92c3</id>
<content type='text'>
* Quantize light frustum calculations

Reduces shadow flicker

* Fix function name to match conventions</content>
</entry>
<entry>
<title>Fixes needed to use irrArray backed by std::vector (#12263)</title>
<updated>2022-05-21T22:11:49+00:00</updated>
<author>
<name>paradust7</name>
<email>102263465+paradust7@users.noreply.github.com</email>
</author>
<published>2022-05-21T22:11:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=2742fef458c3626476193c9e2d1b9231e042e420'/>
<id>urn:sha1:2742fef458c3626476193c9e2d1b9231e042e420</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Don't ignore server disconnects in client code</title>
<updated>2022-05-21T15:49:55+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-05-06T18:13:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=2f32044273d107e82fb1c35d4a0f616fa480cdf0'/>
<id>urn:sha1:2f32044273d107e82fb1c35d4a0f616fa480cdf0</id>
<content type='text'>
If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
</content>
</entry>
<entry>
<title>Improve shadow filters (#12195)</title>
<updated>2022-05-21T14:49:30+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-21T14:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=dc45b85a543b4c8ad72f69a554ecfe7f0a60c533'/>
<id>urn:sha1:dc45b85a543b4c8ad72f69a554ecfe7f0a60c533</id>
<content type='text'>
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code</content>
</entry>
<entry>
<title>Fix lighting of upright_sprite entities (#12336)</title>
<updated>2022-05-20T20:35:03+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-20T20:35:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=a4ef62f5b215fe0f23e3e50672f1538854db4ed9'/>
<id>urn:sha1:a4ef62f5b215fe0f23e3e50672f1538854db4ed9</id>
<content type='text'>
Use MeshNode materials to set the light since ReadOnlyMaterials is now false</content>
</entry>
<entry>
<title>Fix lighting of the wield mesh (#12341)</title>
<updated>2022-05-20T20:33:52+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-20T20:33:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=604fb2b738c1f369c608b7f3b778034bf3dc2725'/>
<id>urn:sha1:604fb2b738c1f369c608b7f3b778034bf3dc2725</id>
<content type='text'>
* Assign node light to player before final color blend.
  Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh</content>
</entry>
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