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<title>minetest.git/src/client, branch 5.1.0</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.1.0</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.1.0'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2019-10-09T18:39:50+00:00</updated>
<entry>
<title>Fix isDead()/autoforward crash (#9031)</title>
<updated>2019-10-09T18:39:50+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-10-09T18:39:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=f483a1a9b2ea85272ce20b9f1ecd24edc29343d1'/>
<id>urn:sha1:f483a1a9b2ea85272ce20b9f1ecd24edc29343d1</id>
<content type='text'>
Crash occurred in singleplayer when leaving a world with
autoforward enabled then re-entering a world.</content>
</entry>
<entry>
<title>ContentCAO: Fix segfault on quit (attached)</title>
<updated>2019-10-09T18:03:31+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2019-10-09T17:54:15+00:00</published>
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<id>urn:sha1:cbcb9e0b1cd717cc4a7e48eb8cc5c74678c5427f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)</title>
<updated>2019-10-08T18:36:56+00:00</updated>
<author>
<name>ANAND</name>
<email>ClobberXD@gmail.com</email>
</author>
<published>2019-10-08T18:36:56+00:00</published>
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<id>urn:sha1:b49dfa92ce3ef37b1b73698906c64191fb47e226</id>
<content type='text'>
Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.</content>
</entry>
<entry>
<title>Fix upright_sprite lighting when colors are set</title>
<updated>2019-10-06T15:19:42+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2019-10-06T11:45:31+00:00</published>
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<id>urn:sha1:825579b43d6454cc33607ab8eff4e896b003b801</id>
<content type='text'>
fixes #9020
</content>
</entry>
<entry>
<title>Fix unwanted detaching when damage = 0</title>
<updated>2019-10-05T13:45:05+00:00</updated>
<author>
<name>Jacob Lifshay</name>
<email>programmerjake@gmail.com</email>
</author>
<published>2019-09-29T02:30:58+00:00</published>
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<id>urn:sha1:76032159bd4995c5d64a1f5cda7c63aab45e5cca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Attachments: Fix attachments to temporary removed objects (#8989)</title>
<updated>2019-10-02T17:11:27+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-10-02T17:11:27+00:00</published>
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<id>urn:sha1:81c2370c8b1a66a279a5ff450c78caf5dfef77bf</id>
<content type='text'>
Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.</content>
</entry>
<entry>
<title>Textures: Load base pack only as last fallback (#8974)</title>
<updated>2019-09-29T17:57:29+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-09-29T17:57:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=61e9c1b0dd7da9cf45969875a89af5203910d290'/>
<id>urn:sha1:61e9c1b0dd7da9cf45969875a89af5203910d290</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move Quicktune code to util/ (#8871)</title>
<updated>2019-09-29T11:41:13+00:00</updated>
<author>
<name>ANAND</name>
<email>ClobberXD@gmail.com</email>
</author>
<published>2019-09-29T11:41:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=3799ffd9d517aa19d41c5195cf52a3ddc29f7f72'/>
<id>urn:sha1:3799ffd9d517aa19d41c5195cf52a3ddc29f7f72</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Simple shader fixes. (#8991)</title>
<updated>2019-09-26T20:57:39+00:00</updated>
<author>
<name>lhofhansl</name>
<email>lhofhansl@yahoo.com</email>
</author>
<published>2019-09-26T20:57:39+00:00</published>
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<id>urn:sha1:5fde69798c69b26b8f1cc5c3ed5b823d691599fd</id>
<content type='text'>
1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)</content>
</entry>
<entry>
<title>Fix some reference counters (memleak) (#8981)</title>
<updated>2019-09-24T17:05:28+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2019-09-24T17:05:28+00:00</published>
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<id>urn:sha1:26b39f1eae1f576669cbf49c6db94ef4ed8624df</id>
<content type='text'>
Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
</content>
</entry>
</feed>
