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<title>minetest.git/src/client, branch 0.4.17.1</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.17.1</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.17.1'/>
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<updated>2018-06-03T15:32:00+00:00</updated>
<entry>
<title>More C++03 fixes</title>
<updated>2018-06-03T15:32:00+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2018-05-14T05:42:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=695d02e6bda939f7b00af402273b39a8fd75a203'/>
<id>urn:sha1:695d02e6bda939f7b00af402273b39a8fd75a203</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix C++03 compiling due to C++11 initialization issues in backport</title>
<updated>2018-06-03T15:32:00+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2018-05-13T08:15:35+00:00</published>
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<id>urn:sha1:e660b05523326bdd1ee4c6d5ae4c4002711e4582</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do not scale texture unless necessary.</title>
<updated>2018-06-03T15:32:00+00:00</updated>
<author>
<name>Lars Hofhansl</name>
<email>larsh@apache.org</email>
</author>
<published>2017-11-05T01:05:47+00:00</published>
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<id>urn:sha1:0cfe3a810aee9311e8df811b28ae86948f924ae0</id>
<content type='text'>
This avoids scaling textures to 'texture_min_size' unless it is actually
required (because either auto-scaling or bi/trilinear filtering is enabled)
</content>
</entry>
<entry>
<title>Fix crash when using --go in command line</title>
<updated>2018-06-03T15:31:59+00:00</updated>
<author>
<name>Juozas Pocius</name>
<email>juozaspo@gmail.com</email>
</author>
<published>2017-08-02T13:40:38+00:00</published>
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<id>urn:sha1:e5311a4d565dece751745f859ac1b8d92da67564</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'</title>
<updated>2018-06-03T15:31:59+00:00</updated>
<author>
<name>stujones11</name>
<email>stujones111@gmail.com</email>
</author>
<published>2017-06-07T17:52:38+00:00</published>
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<id>urn:sha1:c352ff71e86fd3d40414cbe3a374c9563495ca1a</id>
<content type='text'>
Prevents normal drawtype nodes having transparency.
Avoids clients cheating by using 'x-ray' texture packs with transparent textures.
</content>
</entry>
<entry>
<title>Do not create dummy normalmaps (#4180)</title>
<updated>2017-05-19T06:08:12+00:00</updated>
<author>
<name>you</name>
<email>ovvv@web.de</email>
</author>
<published>2017-05-19T06:08:12+00:00</published>
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<id>urn:sha1:35267406aa849195b72bf2edf63fecb16be013bc</id>
<content type='text'>
fixes #1811</content>
</entry>
<entry>
<title>Move KeyList &amp; InputHandler from game.h to client/inputhandler.h (#5752)</title>
<updated>2017-05-13T09:05:16+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-05-13T09:05:16+00:00</published>
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<id>urn:sha1:9b8ca3a746cdb9478a46939d36c30484a97255e1</id>
<content type='text'>
* Move KeyList &amp; InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class &amp; related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
</content>
</entry>
<entry>
<title>Add configurable key bindings for hotbar scrolling, and for changing volume.</title>
<updated>2017-05-06T19:21:59+00:00</updated>
<author>
<name>Wuzzy</name>
<email>almikes@aol.com</email>
</author>
<published>2014-07-03T05:46:19+00:00</published>
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<id>urn:sha1:07c17db11450f235b67895ce39a5aef67458107d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reorder TileLayer. (#5638)</title>
<updated>2017-04-29T07:16:32+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar+github@foo-projects.org</email>
</author>
<published>2017-04-29T07:16:32+00:00</published>
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<id>urn:sha1:1ecc8756bcab6b97cf31f18163c761dd25fa947e</id>
<content type='text'>
Despite the split of TileSpec into TileDef and TileLayer, the
TileLayer struct is still 66 bytes large, and doesn't fit in
a single cacheline.

I'm moving the color member to cacheline 2, in the hope that it
is less used and the compiler loads all the hot members in a single
cacheline instead. Only color sits now in cacheline 2, all the
other members are in cacheline 1.

Note: is_color is probably rarely set, most nodes will likely
not use hardware coloring, but this may change in the future.
Ideally, this class is shrunk to 64 bytes.</content>
</entry>
<entry>
<title>Clean up getTime helpers</title>
<updated>2017-04-28T18:43:18+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2016-03-06T19:31:16+00:00</published>
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<id>urn:sha1:b662a4577d692329b9ca83525e6039f2ddcd1ac1</id>
<content type='text'>
This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
</content>
</entry>
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