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<title>minetest.git/src/client, branch 0.4.16</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.16</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.16'/>
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<updated>2017-05-19T06:08:12+00:00</updated>
<entry>
<title>Do not create dummy normalmaps (#4180)</title>
<updated>2017-05-19T06:08:12+00:00</updated>
<author>
<name>you</name>
<email>ovvv@web.de</email>
</author>
<published>2017-05-19T06:08:12+00:00</published>
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<id>urn:sha1:35267406aa849195b72bf2edf63fecb16be013bc</id>
<content type='text'>
fixes #1811</content>
</entry>
<entry>
<title>Move KeyList &amp; InputHandler from game.h to client/inputhandler.h (#5752)</title>
<updated>2017-05-13T09:05:16+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-05-13T09:05:16+00:00</published>
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<id>urn:sha1:9b8ca3a746cdb9478a46939d36c30484a97255e1</id>
<content type='text'>
* Move KeyList &amp; InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class &amp; related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
</content>
</entry>
<entry>
<title>Add configurable key bindings for hotbar scrolling, and for changing volume.</title>
<updated>2017-05-06T19:21:59+00:00</updated>
<author>
<name>Wuzzy</name>
<email>almikes@aol.com</email>
</author>
<published>2014-07-03T05:46:19+00:00</published>
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<id>urn:sha1:07c17db11450f235b67895ce39a5aef67458107d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reorder TileLayer. (#5638)</title>
<updated>2017-04-29T07:16:32+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar+github@foo-projects.org</email>
</author>
<published>2017-04-29T07:16:32+00:00</published>
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<id>urn:sha1:1ecc8756bcab6b97cf31f18163c761dd25fa947e</id>
<content type='text'>
Despite the split of TileSpec into TileDef and TileLayer, the
TileLayer struct is still 66 bytes large, and doesn't fit in
a single cacheline.

I'm moving the color member to cacheline 2, in the hope that it
is less used and the compiler loads all the hot members in a single
cacheline instead. Only color sits now in cacheline 2, all the
other members are in cacheline 1.

Note: is_color is probably rarely set, most nodes will likely
not use hardware coloring, but this may change in the future.
Ideally, this class is shrunk to 64 bytes.</content>
</entry>
<entry>
<title>Clean up getTime helpers</title>
<updated>2017-04-28T18:43:18+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2016-03-06T19:31:16+00:00</published>
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<id>urn:sha1:b662a4577d692329b9ca83525e6039f2ddcd1ac1</id>
<content type='text'>
This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
</content>
</entry>
<entry>
<title>Soft node overlay (#5186)</title>
<updated>2017-04-21T13:34:59+00:00</updated>
<author>
<name>Dániel Juhász</name>
<email>juhdanad@gmail.com</email>
</author>
<published>2017-04-21T13:34:59+00:00</published>
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<id>urn:sha1:1ffb180868ffcec6812cd3aac8f56ffefb91c8bc</id>
<content type='text'>
This commit adds node overlays, which are tiles that are drawn on top of
other tiles.</content>
</entry>
<entry>
<title>Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)</title>
<updated>2017-04-19T22:12:52+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-04-19T22:12:52+00:00</published>
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<id>urn:sha1:f98bbe193e0093aca8d8957cec82fdbd28639915</id>
<content type='text'>
* Also remove 2 non declared but defined functions
* Make some functions around const ref changes const</content>
</entry>
<entry>
<title>Reorder TileSpec. (#5591)</title>
<updated>2017-04-18T05:48:17+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar+github@foo-projects.org</email>
</author>
<published>2017-04-18T05:48:17+00:00</published>
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<id>urn:sha1:93c1d511e3880acf15a656f1653ce5853dd1d362</id>
<content type='text'>
Put accessed members that are needed by updateFastFaceRow()
all in the same cacheline.</content>
</entry>
<entry>
<title>Fix always using the xbox layout (reported by coverity).</title>
<updated>2017-04-18T04:47:08+00:00</updated>
<author>
<name>Ekdohibs</name>
<email>nathanael.courant@laposte.net</email>
</author>
<published>2017-04-18T04:40:53+00:00</published>
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<id>urn:sha1:eddf16eee9cb3627f4f62d37ea2942fc7546fae7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove an unused variable in Android Build</title>
<updated>2017-04-17T07:37:12+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2017-04-17T07:37:12+00:00</published>
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<id>urn:sha1:907be0ab918a99c30c37c4abfe3e11722691f3bc</id>
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</content>
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