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<title>minetest.git/src/client/render, branch stencil_shadows</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=stencil_shadows</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=stencil_shadows'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2023-04-13T20:30:10+00:00</updated>
<entry>
<title>Enable stencil shadows</title>
<updated>2023-04-13T20:30:10+00:00</updated>
<author>
<name>Lizzy Fleckenstein</name>
<email>eliasfleckenstein@web.de</email>
</author>
<published>2023-04-13T20:15:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=5315f213613078cb2a24a998b27652fdab63ea83'/>
<id>urn:sha1:5315f213613078cb2a24a998b27652fdab63ea83</id>
<content type='text'>
Needs https://github.com/LizzyFleckenstein03/irrlicht to compile.

TODO:
- make lighting directional (figure out z-fighting issues)
- set light angle to sun angle
- add dynamic lights for torches (use light manager?)
- shadow map terrain
- finally get some sleep
</content>
</entry>
<entry>
<title>Move drawing of wield tool into a dedicated step of the pipeline (#13338)</title>
<updated>2023-03-19T20:31:15+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2023-03-19T20:31:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6cd2eea48781dd7318b6ea78c5cdea4a3ee5db02'/>
<id>urn:sha1:6cd2eea48781dd7318b6ea78c5cdea4a3ee5db02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove obsolete rendering core init code (#13341)</title>
<updated>2023-03-19T19:22:45+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2023-03-19T19:22:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6fe9bc8ae1ccbfdd0f5f050f46b55decc1b90520'/>
<id>urn:sha1:6fe9bc8ae1ccbfdd0f5f050f46b55decc1b90520</id>
<content type='text'>
Also removes duplicate call to shadow render step</content>
</entry>
<entry>
<title>Fix occasional black screen on startup</title>
<updated>2023-03-16T13:56:27+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2023-03-16T13:56:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=2bed338ef7a6c1ee1b10619fa24ba3e0b1508d09'/>
<id>urn:sha1:2bed338ef7a6c1ee1b10619fa24ba3e0b1508d09</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clear exposure compensation state textures on creation (#13151)</title>
<updated>2023-01-22T23:18:48+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2023-01-22T23:18:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6f5703baf1737ca1d7dd70982e878fd83d288cdd'/>
<id>urn:sha1:6f5703baf1737ca1d7dd70982e878fd83d288cdd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add dynamic exposure correction (#12959)</title>
<updated>2023-01-06T21:33:25+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2023-01-06T21:33:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6d45c243f85942b20dab58753e735ec89a68f710'/>
<id>urn:sha1:6d45c243f85942b20dab58753e735ec89a68f710</id>
<content type='text'>
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod</content>
</entry>
<entry>
<title>Resize hotbar immediately before drawing (#12930)</title>
<updated>2022-11-09T16:57:55+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-11-09T16:57:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=81bfc9c7a2af564063fd74ee0c23d0e5c6511410'/>
<id>urn:sha1:81bfc9c7a2af564063fd74ee0c23d0e5c6511410</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve bloom effect (#12916)</title>
<updated>2022-11-02T08:09:48+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-11-02T08:09:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=9b24041394ecf8210514845372d965f8d65302c9'/>
<id>urn:sha1:9b24041394ecf8210514845372d965f8d65302c9</id>
<content type='text'>
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
</content>
</entry>
<entry>
<title>Use legacy call when rendering to a single texture</title>
<updated>2022-10-04T19:02:42+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-10-04T19:02:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=1e9640395468beb53f70303ef6b7aa72e395b7b4'/>
<id>urn:sha1:1e9640395468beb53f70303ef6b7aa72e395b7b4</id>
<content type='text'>
Fixes depth buffer in when undersampling &gt; 1
</content>
</entry>
<entry>
<title>Bloom (#12791)</title>
<updated>2022-09-29T18:34:05+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-09-29T18:34:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=9df79a4b2d68979c3e15797d518d957787ba4e21'/>
<id>urn:sha1:9df79a4b2d68979c3e15797d518d957787ba4e21</id>
<content type='text'>
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.</content>
</entry>
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