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<title>minetest.git/src/client/render, branch physics</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=physics</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=physics'/>
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<updated>2021-08-12T18:07:09+00:00</updated>
<entry>
<title>Move updating shadows outside of RenderingCore::drawAll. (#11491)</title>
<updated>2021-08-12T18:07:09+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2021-08-12T18:07:09+00:00</published>
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<id>urn:sha1:442e48b84fea511badf108cedc2a6b43d79fd852</id>
<content type='text'>
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.</content>
</entry>
<entry>
<title>Shadow mapping render pass (#11244)</title>
<updated>2021-06-06T16:51:21+00:00</updated>
<author>
<name>Liso</name>
<email>anlismon@gmail.com</email>
</author>
<published>2021-06-06T16:51:21+00:00</published>
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<id>urn:sha1:c47313db65f968559711ac1b505ef341a9872017</id>
<content type='text'>


Co-authored-by: x2048 &lt;codeforsmile@gmail.com&gt;</content>
</entry>
<entry>
<title>Add a key to toggle map block bounds (#11172)</title>
<updated>2021-04-20T17:23:31+00:00</updated>
<author>
<name>Seth Traverse</name>
<email>technotraverse@gmail.com</email>
</author>
<published>2021-04-20T17:23:31+00:00</published>
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<id>urn:sha1:16e5b39e1dbe503684effb11f4b87a641c3e43e6</id>
<content type='text'>
It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.</content>
</entry>
<entry>
<title>GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls</title>
<updated>2021-03-16T22:28:16+00:00</updated>
<author>
<name>Jean-Patrick Guerrero</name>
<email>kilbith@users.noreply.github.com</email>
</author>
<published>2021-03-16T22:28:16+00:00</published>
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<id>urn:sha1:285ba74723695c4b51192dac0e1e17c5d8f880db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Restore Irrlicht 1.9 support</title>
<updated>2021-03-09T20:53:17+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2020-05-16T23:03:33+00:00</published>
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<id>urn:sha1:3579dd21867598ff30867ebd68b690c85ba14f9b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fall back to default when rendering mode (3d_mode) is set invalid (#10922)</title>
<updated>2021-02-06T12:47:12+00:00</updated>
<author>
<name>Muhammad Rifqi Priyo Susanto</name>
<email>muhammadrifqipriyosusanto@gmail.com</email>
</author>
<published>2021-02-06T12:47:12+00:00</published>
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<id>urn:sha1:3ac07ad34daa2e06a11f76d2fab402f411487d46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup shader generation code (#10663)</title>
<updated>2020-12-19T19:57:10+00:00</updated>
<author>
<name>Vitaliy</name>
<email>numzer0@yandex.ru</email>
</author>
<published>2020-12-19T19:57:10+00:00</published>
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<id>urn:sha1:ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff</id>
<content type='text'>
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.</content>
</entry>
<entry>
<title>Add object crosshair, disable entity selectionboxes by default (#9523)</title>
<updated>2020-07-14T17:13:04+00:00</updated>
<author>
<name>LoneWolfHT</name>
<email>lonewolf04361@gmail.com</email>
</author>
<published>2020-07-14T17:12:17+00:00</published>
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<id>urn:sha1:88ffd641243ead70d82623d54822421c72893240</id>
<content type='text'>
Adds new object crosshair base pack texture
</content>
</entry>
<entry>
<title>Modernize include guards and add missing ones (#9898)</title>
<updated>2020-05-23T11:23:05+00:00</updated>
<author>
<name>Awkor</name>
<email>awkor.16+github@gmail.com</email>
</author>
<published>2020-05-23T11:23:05+00:00</published>
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<id>urn:sha1:037422fdba9a47bd538480988fbf8aad67d66c85</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve undersampling settings</title>
<updated>2019-09-17T17:06:51+00:00</updated>
<author>
<name>Hugo Locurcio</name>
<email>hugo.locurcio@hugo.pro</email>
</author>
<published>2019-09-17T04:13:17+00:00</published>
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<id>urn:sha1:05a7da627959afef2198f2036f4144e3d8abfbda</id>
<content type='text'>
The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.

This closes #8939.
</content>
</entry>
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