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<title>minetest.git/src/client/render, branch clamp</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=clamp</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=clamp'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2022-04-14T20:49:30+00:00</updated>
<entry>
<title>Implement shadow offsets for the new SM distortion function (#12191)</title>
<updated>2022-04-14T20:49:30+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-04-14T20:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=a5d29fa1d4bc6849d7a6529edc522accac8219d2'/>
<id>urn:sha1:a5d29fa1d4bc6849d7a6529edc522accac8219d2</id>
<content type='text'>
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -&gt; applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders</content>
</entry>
<entry>
<title>Spacing fixes</title>
<updated>2022-04-08T13:55:21+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2021-12-01T23:54:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7993909fabce4f796ca67b5a8139936667de25df'/>
<id>urn:sha1:7993909fabce4f796ca67b5a8139936667de25df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)</title>
<updated>2022-01-31T21:48:14+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2022-01-31T21:48:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=c61998bd2000427b96fc506edffa9fa4e27a1a9b'/>
<id>urn:sha1:c61998bd2000427b96fc506edffa9fa4e27a1a9b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Disable dynamic shadows for the 5.5.0 release</title>
<updated>2022-01-29T23:42:55+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2021-10-16T17:21:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=a27362de6a66692b191f8db0eea13f8d9302cef6'/>
<id>urn:sha1:a27362de6a66692b191f8db0eea13f8d9302cef6</id>
<content type='text'>
The dynamic shadows are yet not in the desired state to justify the
inclusion into version 5.5.0. A stable release is long overdue, hence
this allows fixes to continue in 5.6.0-dev to finally release an
acceptable version of the dynamic shadows feature.

Reverting this commit is highly recommended to proceed in development.
</content>
</entry>
<entry>
<title>Reset override material in anaglyph</title>
<updated>2022-01-16T12:10:33+00:00</updated>
<author>
<name>Dmitry Kostenko</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-01-15T19:52:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=b6555ee6aff8cd062034a08f1dbfca9c294cb0c6'/>
<id>urn:sha1:b6555ee6aff8cd062034a08f1dbfca9c294cb0c6</id>
<content type='text'>
Reset override material properties before applying the color filter.
</content>
</entry>
<entry>
<title>Move updating shadows outside of RenderingCore::drawAll. (#11491)</title>
<updated>2021-08-12T18:07:09+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2021-08-12T18:07:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=442e48b84fea511badf108cedc2a6b43d79fd852'/>
<id>urn:sha1:442e48b84fea511badf108cedc2a6b43d79fd852</id>
<content type='text'>
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.</content>
</entry>
<entry>
<title>Shadow mapping render pass (#11244)</title>
<updated>2021-06-06T16:51:21+00:00</updated>
<author>
<name>Liso</name>
<email>anlismon@gmail.com</email>
</author>
<published>2021-06-06T16:51:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=c47313db65f968559711ac1b505ef341a9872017'/>
<id>urn:sha1:c47313db65f968559711ac1b505ef341a9872017</id>
<content type='text'>


Co-authored-by: x2048 &lt;codeforsmile@gmail.com&gt;</content>
</entry>
<entry>
<title>Add a key to toggle map block bounds (#11172)</title>
<updated>2021-04-20T17:23:31+00:00</updated>
<author>
<name>Seth Traverse</name>
<email>technotraverse@gmail.com</email>
</author>
<published>2021-04-20T17:23:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=16e5b39e1dbe503684effb11f4b87a641c3e43e6'/>
<id>urn:sha1:16e5b39e1dbe503684effb11f4b87a641c3e43e6</id>
<content type='text'>
It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.</content>
</entry>
<entry>
<title>GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls</title>
<updated>2021-03-16T22:28:16+00:00</updated>
<author>
<name>Jean-Patrick Guerrero</name>
<email>kilbith@users.noreply.github.com</email>
</author>
<published>2021-03-16T22:28:16+00:00</published>
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<id>urn:sha1:285ba74723695c4b51192dac0e1e17c5d8f880db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Restore Irrlicht 1.9 support</title>
<updated>2021-03-09T20:53:17+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2020-05-16T23:03:33+00:00</published>
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<id>urn:sha1:3579dd21867598ff30867ebd68b690c85ba14f9b</id>
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