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<title>minetest.git/src/camera.h, branch itemmeta_restrictions</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=itemmeta_restrictions</id>
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<updated>2018-11-28T19:01:49+00:00</updated>
<entry>
<title>Move client-specific files to 'src/client' (#7902)</title>
<updated>2018-11-28T19:01:49+00:00</updated>
<author>
<name>Quentin Bazin</name>
<email>quent42340@gmail.com</email>
</author>
<published>2018-11-28T19:01:49+00:00</published>
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<id>urn:sha1:5f1cd555cd9d1c64426e173b30b5b792d211c835</id>
<content type='text'>
Update Android.mk
Remove 'src/client' from include_directories
</content>
</entry>
<entry>
<title>Zoom: Set zoom FOV per-player using a player object property</title>
<updated>2017-12-04T02:25:10+00:00</updated>
<author>
<name>paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2017-11-20T01:45:57+00:00</published>
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<id>urn:sha1:f470cb7270560a26afff0a0eadfc69070236c109</id>
<content type='text'>
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.

Needed due to zoom now loading and/or generating distant world
according to zoom FOV.

Update object properties serialisation version to 3.
</content>
</entry>
<entry>
<title>Modernize source code: last part (#6285)</title>
<updated>2017-08-20T11:30:50+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-20T11:30:50+00:00</published>
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<id>urn:sha1:1c1c97cbd1d7913ac12bf550ec02c97f843a0fd3</id>
<content type='text'>
* Modernize source code: last par

* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
</content>
</entry>
<entry>
<title>Optimize headers (part 2) (#6272)</title>
<updated>2017-08-18T17:25:07+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-18T17:25:07+00:00</published>
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<id>urn:sha1:fd3afbced5410639325e730d5710b8b5039b320e</id>
<content type='text'>
* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
</content>
</entry>
<entry>
<title>C++ modernize: Pragma once (#6264)</title>
<updated>2017-08-17T20:19:39+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-17T20:19:39+00:00</published>
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<id>urn:sha1:921151d97a2fb2238ab514324fb95e2732248b96</id>
<content type='text'>
* Migrate cpp headers to pragma once
</content>
</entry>
<entry>
<title>Cleanup various headers to reduce compilation times (#6255)</title>
<updated>2017-08-16T20:11:45+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-16T20:11:45+00:00</published>
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<id>urn:sha1:85511a642f851100d0d856f4ecbe7fea7a7bb049</id>
<content type='text'>
* Cleanup various headers to reduce compilation times
</content>
</entry>
<entry>
<title>Move the nametag back to the top of the player (#6179)</title>
<updated>2017-07-29T17:24:10+00:00</updated>
<author>
<name>TeTpaAka</name>
<email>TeTpaAka@users.noreply.github.com</email>
</author>
<published>2017-07-29T17:24:10+00:00</published>
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<id>urn:sha1:d504831ee2adf59421e82202e350f82701bd3cd0</id>
<content type='text'>
read the actual height of the collisionbox</content>
</entry>
<entry>
<title>Camera: Arm inertia code cleanup (#6094)</title>
<updated>2017-07-04T07:25:36+00:00</updated>
<author>
<name>kilbith</name>
<email>kilbith@users.noreply.github.com</email>
</author>
<published>2017-07-04T07:25:36+00:00</published>
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<id>urn:sha1:7c24889773173b1d863b078f8969e826263ff672</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)</title>
<updated>2017-07-02T18:29:58+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-07-02T18:29:58+00:00</published>
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<id>urn:sha1:94c294bfdcfb7caa84c88649f3630605ed90e884</id>
<content type='text'>
* Irrlicht cleanup: cleanup various object to use RenderingEngine

* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver &amp; scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
</content>
</entry>
<entry>
<title>Camera: Improve arm inertia</title>
<updated>2017-07-02T12:34:03+00:00</updated>
<author>
<name>Jean-Patrick Guerrero</name>
<email>jeanpatrick.guerrero@gmail.com</email>
</author>
<published>2017-06-28T07:45:59+00:00</published>
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<id>urn:sha1:51104d9cd445da21adc731fb820bbb7d82b45d64</id>
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</content>
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