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<title>minetest.git/games/minimal, branch 0.4.17.1</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.17.1</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.17.1'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2018-06-03T15:32:00+00:00</updated>
<entry>
<title>Fix default item callbacks to work with nil users (#5819)</title>
<updated>2018-06-03T15:32:00+00:00</updated>
<author>
<name>raymoo</name>
<email>raymoo@users.noreply.github.com</email>
</author>
<published>2017-10-28T08:30:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7b8288d605260a92693a93a85134555a8c975bb9'/>
<id>urn:sha1:7b8288d605260a92693a93a85134555a8c975bb9</id>
<content type='text'>
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
</content>
</entry>
<entry>
<title>Minimal: Add river water nodes (#5809)</title>
<updated>2017-05-24T05:43:17+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2017-05-24T05:43:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=649f641f28dcb5054131d98f76584e5579d9f6d5'/>
<id>urn:sha1:649f641f28dcb5054131d98f76584e5579d9f6d5</id>
<content type='text'>
Is a base terrain node needed by any core mapgen with sloping rivers.</content>
</entry>
<entry>
<title>Private nodemeta (#5702)</title>
<updated>2017-05-10T13:29:21+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2017-05-10T13:29:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=071e114ffa945522a7a9acc3259427166992d5ee'/>
<id>urn:sha1:071e114ffa945522a7a9acc3259427166992d5ee</id>
<content type='text'>
* Private node metadata that isn't sent to the client
</content>
</entry>
<entry>
<title>Player attrs: permits to remove an attribute by setting value to nil (#5716)</title>
<updated>2017-05-07T10:13:15+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-05-07T10:13:15+00:00</published>
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<id>urn:sha1:c1b3ed4180dea16e2fa77663a7d2bf155595dd60</id>
<content type='text'>
* Player attrs: permits to remove an attribute by setting value to nil

When doing player:set_attribute("attr", nil) remove attribute

Also remove a useless check on C++ API part (already done by checkplayer)

Fix #5709
</content>
</entry>
<entry>
<title>lua: remove core.cause_error call (#5637)</title>
<updated>2017-04-21T22:34:00+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-04-21T22:34:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=113c85a66a5b23c8c47f1bdb435dd4b27884ed54'/>
<id>urn:sha1:113c85a66a5b23c8c47f1bdb435dd4b27884ed54</id>
<content type='text'>
it was used in minimal to trigger core crash, not very useful</content>
</entry>
<entry>
<title>Fix not being able to damage players in minimal (#5266)</title>
<updated>2017-02-18T14:36:29+00:00</updated>
<author>
<name>red-001</name>
<email>red-001@outlook.ie</email>
</author>
<published>2017-02-18T14:36:29+00:00</published>
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<id>urn:sha1:5db41d4d213333fc39845e7b752d7976a24da6af</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add particle animation, glow</title>
<updated>2017-01-18T22:21:01+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2017-01-14T15:48:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7279f0b37335396c85f6bdd7dc67ff56e53df0f9'/>
<id>urn:sha1:7279f0b37335396c85f6bdd7dc67ff56e53df0f9</id>
<content type='text'>
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
</content>
</entry>
<entry>
<title>Add 2D sheet animation for nodes</title>
<updated>2017-01-02T14:28:06+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2016-12-23T13:43:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=a07b032245bef76a7695e139a9daca7cb646a73d'/>
<id>urn:sha1:a07b032245bef76a7695e139a9daca7cb646a73d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added "[sheet" to the texture special commands.</title>
<updated>2017-01-02T14:28:06+00:00</updated>
<author>
<name>Luke Puchner-Hardman</name>
<email>x.lukk3.x@gmail.com</email>
</author>
<published>2014-09-23T12:39:34+00:00</published>
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<id>urn:sha1:7057c196c442ff3484b53f48d940f4c9e0ffe23a</id>
<content type='text'>
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y.  Basically it works
like "[verticalframe" but in 2D.

For testing, I combined the four default_chest images into one.
</content>
</entry>
<entry>
<title>Minimal game: Use field 'tiles' instead of 'tile_images'</title>
<updated>2016-12-24T00:33:07+00:00</updated>
<author>
<name>Rogier</name>
<email>rogier777@gmail.com</email>
</author>
<published>2016-12-14T15:23:25+00:00</published>
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<id>urn:sha1:f4d718c53843c5e18243d0851b9c7790b0853334</id>
<content type='text'>
</content>
</entry>
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