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<title>minetest.git/doc, branch 0.4.15</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.15</id>
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<updated>2016-12-22T22:14:17+00:00</updated>
<entry>
<title>Bump version to 0.4.15</title>
<updated>2016-12-22T22:14:17+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2016-12-22T21:52:15+00:00</published>
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<id>urn:sha1:231ac33d34dfaaddf292c5f31b1eae43eeefba2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Simple deco: Allow setting param2 value on placement</title>
<updated>2016-12-07T04:17:17+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar@foo-projects.org</email>
</author>
<published>2016-12-07T00:39:33+00:00</published>
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<id>urn:sha1:2e69711613c18e1075f245d196823ea23675f027</id>
<content type='text'>
Schematics can already be placed with a param2 value, but not
simple 1-node plant decorations of the simple type.

This adds a `param2` field to the simple deco type that is
checked to be between 0 and 255, and put to the placed node
at mapgen.

This can be used to put a degrotate value in, or e.g. a fill
value for leveltype nodes, or a place_param2 value at mapgen
placement, or vary the shape of meshoptions plantlike drawtype.
</content>
</entry>
<entry>
<title>Fix incorrect docs about minetest.hud_replace_builtin (#4833)</title>
<updated>2016-12-02T10:41:08+00:00</updated>
<author>
<name>Amaz</name>
<email>Amaz1@users.noreply.github.com</email>
</author>
<published>2016-12-02T10:41:08+00:00</published>
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<id>urn:sha1:8b63fbefba7f592299328d6d24b8c35a6c2417da</id>
<content type='text'>
Fixes https://github.com/minetest/minetest/issues/4832</content>
</entry>
<entry>
<title>Very small documentation fix. (#4830)</title>
<updated>2016-12-02T10:20:55+00:00</updated>
<author>
<name>Bluebird</name>
<email>bluebird.greycoat@gmail.com</email>
</author>
<published>2016-12-02T10:20:55+00:00</published>
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<id>urn:sha1:144da5f522bf057ac612ef1fa09478d0215f6d0d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Lua_api.txt: Clarify use of looping sounds</title>
<updated>2016-12-01T05:09:01+00:00</updated>
<author>
<name>paramat</name>
<email>mat.gregory@virginmedia.com</email>
</author>
<published>2016-12-01T04:49:17+00:00</published>
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<id>urn:sha1:105676b952484affdb97164eceaf4cb903955373</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow restricting detached inventories to one player</title>
<updated>2016-11-28T12:41:19+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2016-11-26T16:35:25+00:00</published>
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<id>urn:sha1:c38985825f299999135cc01aaf0052ec9138135a</id>
<content type='text'>
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
</content>
</entry>
<entry>
<title>Wieldhand: Allow overriding the hand</title>
<updated>2016-11-26T03:49:30+00:00</updated>
<author>
<name>TeTpaAka</name>
<email>TeTpaAka@users.noreply.github.com</email>
</author>
<published>2015-06-25T11:06:49+00:00</published>
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<id>urn:sha1:785a9a6c1af424b0a46f334de7176c9e67341cfb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make supplying empty formspec strings close the formspec (#4737)</title>
<updated>2016-11-22T16:15:22+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-11-22T16:15:22+00:00</published>
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<id>urn:sha1:0d1c9598a0d2a4f21dc57de32efca2dc52b6b146</id>
<content type='text'>
This will only happen if the formname matches or if formname is "".</content>
</entry>
<entry>
<title>Particles: Make attached particle spawners respect the parent's yaw</title>
<updated>2016-11-18T06:18:54+00:00</updated>
<author>
<name>orwell96</name>
<email>mono96.mml@gmail.com</email>
</author>
<published>2016-10-24T17:56:27+00:00</published>
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<id>urn:sha1:681d127ff1d288f4c3123a05f71ef15a6c549b5d</id>
<content type='text'>
Position, velocity and acceleration vectors of particles are rotated
by the yaw of the parent object so that they are truly relative to it.
Clarify new attached particle spawner behavior in lua_api.txt.
</content>
</entry>
<entry>
<title>Builtin/../item: Enable tool breaking sounds</title>
<updated>2016-11-18T06:15:08+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar@foo-projects.org</email>
</author>
<published>2016-01-23T05:52:50+00:00</published>
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<id>urn:sha1:4a0a6723afc5c5a14acd7cd833aea33cb53ac618</id>
<content type='text'>
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.

This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
</content>
</entry>
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