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<title>minetest.git/client, branch dual_wielding</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=dual_wielding</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=dual_wielding'/>
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<updated>2023-02-10T20:04:37+00:00</updated>
<entry>
<title>Fix no color values on bloom texture (#13197)</title>
<updated>2023-02-10T20:04:37+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2023-02-10T20:04:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=4cd6b773bb5de2594c682ae7e5793c80ad6a22e6'/>
<id>urn:sha1:4cd6b773bb5de2594c682ae7e5793c80ad6a22e6</id>
<content type='text'>
Align meaning of 'exposure' variable across different stages
Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE</content>
</entry>
<entry>
<title>Add dynamic exposure correction (#12959)</title>
<updated>2023-01-06T21:33:25+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2023-01-06T21:33:25+00:00</published>
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<id>urn:sha1:6d45c243f85942b20dab58753e735ec89a68f710</id>
<content type='text'>
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod</content>
</entry>
<entry>
<title>Add configurable saturation (#12865)</title>
<updated>2022-11-18T19:49:52+00:00</updated>
<author>
<name>lhofhansl</name>
<email>larsh@apache.org</email>
</author>
<published>2022-11-18T19:49:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7bf64fc61a6094733f9a9a9401d6f03a8f10edeb'/>
<id>urn:sha1:7bf64fc61a6094733f9a9a9401d6f03a8f10edeb</id>
<content type='text'>
* Add configurable saturation

Co-authored-by: Pevernow &lt;3450354617@qq.com&gt;
Co-authored-by: x2048 &lt;codeforsmile@gmail.com&gt;

Author:    Lars &lt;larsh@apache.org&gt;
</content>
</entry>
<entry>
<title>Fix typos and en_US/en_GB inconsistency in various files (#12902)</title>
<updated>2022-11-09T16:57:19+00:00</updated>
<author>
<name>Abdou-31</name>
<email>abdou31.coding@gmail.com</email>
</author>
<published>2022-11-09T16:57:19+00:00</published>
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<id>urn:sha1:d1b80b462eaa74a8640cf132c21f74e4f924052a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Return correct variable when debugging bloom.</title>
<updated>2022-11-03T07:43:31+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-11-03T07:43:31+00:00</published>
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<id>urn:sha1:957a3e52fe2706f419b9357090829c10ccd8aef7</id>
<content type='text'>
Fixes #12922
</content>
</entry>
<entry>
<title>Improve bloom effect (#12916)</title>
<updated>2022-11-02T08:09:48+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-11-02T08:09:48+00:00</published>
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<id>urn:sha1:9b24041394ecf8210514845372d965f8d65302c9</id>
<content type='text'>
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
</content>
</entry>
<entry>
<title>Fix tone mapping being always enabled</title>
<updated>2022-10-09T17:11:04+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-10-09T17:11:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7a28f2c4fa50957a019a8d44856b7aa0cea306eb'/>
<id>urn:sha1:7a28f2c4fa50957a019a8d44856b7aa0cea306eb</id>
<content type='text'>
broke in 579fc93c24b030e33a6255d96e773706f6e99c93
</content>
</entry>
<entry>
<title>Make bloom shaders compatible with GLES2 (#12834)</title>
<updated>2022-10-04T12:52:56+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-10-04T12:52:56+00:00</published>
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<id>urn:sha1:579fc93c24b030e33a6255d96e773706f6e99c93</id>
<content type='text'>
Co-authored-by: Muhammad Rifqi Priyo Susanto &lt;muhammadrifqipriyosusanto@gmail.com&gt;</content>
</entry>
<entry>
<title>Bloom (#12791)</title>
<updated>2022-09-29T18:34:05+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-09-29T18:34:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=9df79a4b2d68979c3e15797d518d957787ba4e21'/>
<id>urn:sha1:9df79a4b2d68979c3e15797d518d957787ba4e21</id>
<content type='text'>
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.</content>
</entry>
<entry>
<title>Implement rendering pipeline and post-processing (#12465)</title>
<updated>2022-09-06T06:25:18+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-09-06T06:25:18+00:00</published>
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<id>urn:sha1:ff6dcfea82974df6db5a557e31aaddb6bdb7a71f</id>
<content type='text'>
Co-authored-by: Lars Mueller &lt;appgurulars@gmx.de&gt;
Co-authored-by: sfan5 &lt;sfan5@live.de&gt;
Co-authored-by: lhofhansl &lt;lhofhansl@yahoo.com&gt;</content>
</entry>
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