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<title>minetest.git/client, branch 5.3.0</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.3.0</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.3.0'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2020-06-16T19:48:31+00:00</updated>
<entry>
<title>Make shading of CAOs optional (#10033)</title>
<updated>2020-06-16T19:48:31+00:00</updated>
<author>
<name>Danila Shutov</name>
<email>dcbrwn2@gmail.com</email>
</author>
<published>2020-06-16T19:48:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=3a6dfda358112e2fb5d6f887a1a1e936eacddadd'/>
<id>urn:sha1:3a6dfda358112e2fb5d6f887a1a1e936eacddadd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix broken coloring of wielditems (#9969)</title>
<updated>2020-06-09T19:38:09+00:00</updated>
<author>
<name>Danila Shutov</name>
<email>dcbrwn2@gmail.com</email>
</author>
<published>2020-06-09T19:38:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=fe3e69eb4029626cd7ef3f7a1c2beaec13ba7364'/>
<id>urn:sha1:fe3e69eb4029626cd7ef3f7a1c2beaec13ba7364</id>
<content type='text'>
Fixes a regression that appeared in 5.3.0-dev.</content>
</entry>
<entry>
<title>Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)</title>
<updated>2020-04-19T16:47:13+00:00</updated>
<author>
<name>Danila Shutov</name>
<email>dcbrwn2@gmail.com</email>
</author>
<published>2020-04-19T16:47:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=cdbe3c5e5784b34e548c58b08579ff55b3096fb9'/>
<id>urn:sha1:cdbe3c5e5784b34e548c58b08579ff55b3096fb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shaders: Complete 478e753. OpenGL 4.3 compatiblity</title>
<updated>2020-04-18T16:36:47+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2020-04-18T16:36:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=c87d52a5fa21f31c2d68795822b48c8bf993ca6b'/>
<id>urn:sha1:c87d52a5fa21f31c2d68795822b48c8bf993ca6b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add tone mapping for entities (#9521)</title>
<updated>2020-04-06T14:06:40+00:00</updated>
<author>
<name>Danila Shutov</name>
<email>dcbrwn2@gmail.com</email>
</author>
<published>2020-04-06T14:06:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=661b4a1837067082a76114c08a7aebec83bc2b58'/>
<id>urn:sha1:661b4a1837067082a76114c08a7aebec83bc2b58</id>
<content type='text'>
fixes #9301</content>
</entry>
<entry>
<title>Transform texture UVs with provided tex. matrix (#9515)</title>
<updated>2020-03-16T21:57:46+00:00</updated>
<author>
<name>Danila Shutov</name>
<email>dcbrwn2@gmail.com</email>
</author>
<published>2020-03-16T21:57:46+00:00</published>
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<id>urn:sha1:ca646487f22223ef676d928ba9345e41cff63e43</id>
<content type='text'>
fixes #9481</content>
</entry>
<entry>
<title>Basic model shading (#9374)</title>
<updated>2020-02-16T19:37:28+00:00</updated>
<author>
<name>Danila Shutov</name>
<email>dcbrwn2@gmail.com</email>
</author>
<published>2020-02-16T19:37:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6958071f497c8f059429343339ad3818ed3cfed1'/>
<id>urn:sha1:6958071f497c8f059429343339ad3818ed3cfed1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shaders: Fix OpenGL &lt; 4.3 compatibility</title>
<updated>2020-02-16T13:14:34+00:00</updated>
<author>
<name>SmallJoker</name>
<email>mk939@ymail.com</email>
</author>
<published>2020-02-16T13:08:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=478e7532985320c5ddacc0280f77b67956715a65'/>
<id>urn:sha1:478e7532985320c5ddacc0280f77b67956715a65</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Waves generated with Perlin-type noise #8994</title>
<updated>2019-11-20T03:42:52+00:00</updated>
<author>
<name>Lars Hofhansl</name>
<email>larsh@apache.org</email>
</author>
<published>2019-11-20T03:42:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=60bff1e6cbf56e9a248bc4b0928dfc716cf04131'/>
<id>urn:sha1:60bff1e6cbf56e9a248bc4b0928dfc716cf04131</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Simple shader fixes. (#8991)</title>
<updated>2019-09-26T20:57:39+00:00</updated>
<author>
<name>lhofhansl</name>
<email>lhofhansl@yahoo.com</email>
</author>
<published>2019-09-26T20:57:39+00:00</published>
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<id>urn:sha1:5fde69798c69b26b8f1cc5c3ed5b823d691599fd</id>
<content type='text'>
1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)</content>
</entry>
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