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<title>minetest.git/client, branch 0.4.14</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.14</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.14'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2016-03-30T00:53:22+00:00</updated>
<entry>
<title>Nodes shader: Decrease amplitude of waving leaves and plants</title>
<updated>2016-03-30T00:53:22+00:00</updated>
<author>
<name>paramat</name>
<email>mat.gregory@virginmedia.com</email>
</author>
<published>2016-03-25T17:50:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=597c1d73da38ab299eb440a3429fce04da10cf05'/>
<id>urn:sha1:597c1d73da38ab299eb440a3429fce04da10cf05</id>
<content type='text'>
Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies
</content>
</entry>
<entry>
<title>Replace CRLF with LF in shader files</title>
<updated>2016-03-25T14:57:18+00:00</updated>
<author>
<name>est31</name>
<email>MTest31@outlook.com</email>
</author>
<published>2016-03-25T14:57:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=205e38f5b8bd480bbe880db5d30300faea13a465'/>
<id>urn:sha1:205e38f5b8bd480bbe880db5d30300faea13a465</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shaders: fix fog not affecting opaque liquids</title>
<updated>2016-02-23T23:51:41+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2016-02-23T19:32:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=e8a3d22cbef3aa2764c1ad217585667276df8c80'/>
<id>urn:sha1:e8a3d22cbef3aa2764c1ad217585667276df8c80</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Filmic HDR tone mapping</title>
<updated>2016-02-09T07:55:59+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2016-01-25T12:33:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=eb3840a3f88dd9902ff1c5ea50d90a7f33e08d82'/>
<id>urn:sha1:eb3840a3f88dd9902ff1c5ea50d90a7f33e08d82</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup selection mesh code, add shaders for halo and selection boxes</title>
<updated>2016-02-08T08:57:42+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2016-02-07T03:08:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=b44da4916aa09b27155ce6675cccbcc128b5a66c'/>
<id>urn:sha1:b44da4916aa09b27155ce6675cccbcc128b5a66c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Speed up and make more accurate relief mapping</title>
<updated>2015-12-10T17:24:11+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2015-12-09T22:08:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=a64d78a37e95b99f32c29c8dec2e0cdae85a8b41'/>
<id>urn:sha1:a64d78a37e95b99f32c29c8dec2e0cdae85a8b41</id>
<content type='text'>
using linear + binary search.
</content>
</entry>
<entry>
<title>Shaders: use triple-frequency waving for leaves and plants</title>
<updated>2015-09-07T19:52:36+00:00</updated>
<author>
<name>paramat</name>
<email>mat.gregory@virginmedia.com</email>
</author>
<published>2015-09-07T19:48:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=0b875560481ca16782ace98b0bace9f02d18b22d'/>
<id>urn:sha1:0b875560481ca16782ace98b0bace9f02d18b22d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove use of engine sent texture tiling flags - theyre no longer needed</title>
<updated>2015-08-20T00:41:40+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2015-08-18T21:59:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=8b8d17b22b5853c7d32bdb8b369f4523f6c57b95'/>
<id>urn:sha1:8b8d17b22b5853c7d32bdb8b369f4523f6c57b95</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add wielded (and CAOs) shader</title>
<updated>2015-07-21T21:56:41+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2015-07-21T21:56:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=60350699c792b816b20704d59cfbda0894cdba39'/>
<id>urn:sha1:60350699c792b816b20704d59cfbda0894cdba39</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix relief mapping issues</title>
<updated>2015-07-16T13:36:48+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2015-07-16T13:36:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=655fc6010ffd4be7de315be261df2a61d5d4538a'/>
<id>urn:sha1:655fc6010ffd4be7de315be261df2a61d5d4538a</id>
<content type='text'>
</content>
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