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<title>minetest.git/client/shaders/plants_shader/base.txt, branch serversoundpack</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=serversoundpack</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=serversoundpack'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2014-06-15T03:40:33+00:00</updated>
<entry>
<title>Unite nodes shaders.</title>
<updated>2014-06-15T03:40:33+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2014-05-14T21:19:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6c98fd6658fcf7c0c676ee88f03e364c852e9f1b'/>
<id>urn:sha1:6c98fd6658fcf7c0c676ee88f03e364c852e9f1b</id>
<content type='text'>
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
</content>
</entry>
<entry>
<title>Shaders rework.</title>
<updated>2013-12-03T17:55:25+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>mk@realbadangel.pl</email>
</author>
<published>2013-12-03T16:21:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=2330267d2207208799ad347ea0d129c0b4551d61'/>
<id>urn:sha1:2330267d2207208799ad347ea0d129c0b4551d61</id>
<content type='text'>
</content>
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