<feed xmlns='http://www.w3.org/2005/Atom'>
<title>minetest.git/client/shaders/object_shader, branch physics</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=physics</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=physics'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2021-10-01T14:21:53+00:00</updated>
<entry>
<title>Improvements to colored shadows (#11516)</title>
<updated>2021-10-01T14:21:53+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2021-10-01T14:21:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=982e03f60dc95cb2605a4a1c6520b604f85dd1d0'/>
<id>urn:sha1:982e03f60dc95cb2605a4a1c6520b604f85dd1d0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix GLES2 discard behaviour (texture transparency)</title>
<updated>2021-09-17T16:13:50+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2021-09-10T19:59:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ea250ff5c57301b6ea3e529c811484c743c1fde1'/>
<id>urn:sha1:ea250ff5c57301b6ea3e529c811484c743c1fde1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shadow mapping render pass (#11244)</title>
<updated>2021-06-06T16:51:21+00:00</updated>
<author>
<name>Liso</name>
<email>anlismon@gmail.com</email>
</author>
<published>2021-06-06T16:51:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=c47313db65f968559711ac1b505ef341a9872017'/>
<id>urn:sha1:c47313db65f968559711ac1b505ef341a9872017</id>
<content type='text'>


Co-authored-by: x2048 &lt;codeforsmile@gmail.com&gt;</content>
</entry>
<entry>
<title>Fix swapped vertex colors on GLES2</title>
<updated>2021-05-11T19:15:39+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2021-05-08T18:18:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=69c70dd319532f7860f211f4a527a902b0386e49'/>
<id>urn:sha1:69c70dd319532f7860f211f4a527a902b0386e49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix GLES shader support after #9247 (#10727)</title>
<updated>2020-12-22T13:53:52+00:00</updated>
<author>
<name>Vitaliy</name>
<email>numzer0@yandex.ru</email>
</author>
<published>2020-12-22T13:53:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=03540e7140fc5d54e7b8406415b53e708c7b0bea'/>
<id>urn:sha1:03540e7140fc5d54e7b8406415b53e708c7b0bea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup shader generation code (#10663)</title>
<updated>2020-12-19T19:57:10+00:00</updated>
<author>
<name>Vitaliy</name>
<email>numzer0@yandex.ru</email>
</author>
<published>2020-12-19T19:57:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff'/>
<id>urn:sha1:ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff</id>
<content type='text'>
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.</content>
</entry>
<entry>
<title>Fix MSAA stripes (#9247)</title>
<updated>2020-12-04T19:16:12+00:00</updated>
<author>
<name>HybridDog</name>
<email>3192173+HybridDog@users.noreply.github.com</email>
</author>
<published>2020-12-04T19:16:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=e73c5d45858b35dde782b23677495c6eda3f8253'/>
<id>urn:sha1:e73c5d45858b35dde782b23677495c6eda3f8253</id>
<content type='text'>
This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.</content>
</entry>
<entry>
<title>Shaders for Android (GLES 2) (#10506)</title>
<updated>2020-10-25T17:01:03+00:00</updated>
<author>
<name>Vitaliy</name>
<email>numzer0@yandex.ru</email>
</author>
<published>2020-10-25T17:01:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=707c8c1e95d8db2d84909e7957b4dc9138e05599'/>
<id>urn:sha1:707c8c1e95d8db2d84909e7957b4dc9138e05599</id>
<content type='text'>
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 &lt;sfan5@live.de&gt;</content>
</entry>
<entry>
<title>Remove all bump mapping and parallax occlusion related code.</title>
<updated>2020-10-17T20:09:16+00:00</updated>
<author>
<name>Lars</name>
<email>larsh@apache.org</email>
</author>
<published>2020-10-12T20:29:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ed22260822086f84016aa8384c3174bfc6d1739d'/>
<id>urn:sha1:ed22260822086f84016aa8384c3174bfc6d1739d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove "generate normal maps" feature (#10313)</title>
<updated>2020-09-14T17:27:25+00:00</updated>
<author>
<name>hecks</name>
<email>42101236+hecktest@users.noreply.github.com</email>
</author>
<published>2020-09-14T17:27:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=fcff9f291103411af6d8f946fbb275b6fa0583b9'/>
<id>urn:sha1:fcff9f291103411af6d8f946fbb275b6fa0583b9</id>
<content type='text'>
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it</content>
</entry>
</feed>
