<feed xmlns='http://www.w3.org/2005/Atom'>
<title>minetest.git/client/shaders/nodes_shader, branch dual_wielding</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=dual_wielding</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=dual_wielding'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2022-11-09T16:57:19+00:00</updated>
<entry>
<title>Fix typos and en_US/en_GB inconsistency in various files (#12902)</title>
<updated>2022-11-09T16:57:19+00:00</updated>
<author>
<name>Abdou-31</name>
<email>abdou31.coding@gmail.com</email>
</author>
<published>2022-11-09T16:57:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=d1b80b462eaa74a8640cf132c21f74e4f924052a'/>
<id>urn:sha1:d1b80b462eaa74a8640cf132c21f74e4f924052a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement rendering pipeline and post-processing (#12465)</title>
<updated>2022-09-06T06:25:18+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-09-06T06:25:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ff6dcfea82974df6db5a557e31aaddb6bdb7a71f'/>
<id>urn:sha1:ff6dcfea82974df6db5a557e31aaddb6bdb7a71f</id>
<content type='text'>
Co-authored-by: Lars Mueller &lt;appgurulars@gmx.de&gt;
Co-authored-by: sfan5 &lt;sfan5@live.de&gt;
Co-authored-by: lhofhansl &lt;lhofhansl@yahoo.com&gt;</content>
</entry>
<entry>
<title>Node vertex shader: Properly use the waved world position (#12665)</title>
<updated>2022-08-10T16:04:12+00:00</updated>
<author>
<name>DS</name>
<email>vorunbekannt75@web.de</email>
</author>
<published>2022-08-10T16:04:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=df1d215f4823b82f704b06eae0179c5e6c6b97af'/>
<id>urn:sha1:df1d215f4823b82f704b06eae0179c5e6c6b97af</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve shadow filters (#12195)</title>
<updated>2022-05-21T14:49:30+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-21T14:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=dc45b85a543b4c8ad72f69a554ecfe7f0a60c533'/>
<id>urn:sha1:dc45b85a543b4c8ad72f69a554ecfe7f0a60c533</id>
<content type='text'>
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code</content>
</entry>
<entry>
<title>Implement shadow offsets for the new SM distortion function (#12191)</title>
<updated>2022-04-14T20:49:30+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-04-14T20:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=a5d29fa1d4bc6849d7a6529edc522accac8219d2'/>
<id>urn:sha1:a5d29fa1d4bc6849d7a6529edc522accac8219d2</id>
<content type='text'>
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -&gt; applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders</content>
</entry>
<entry>
<title>Spacing fixes</title>
<updated>2022-04-08T13:55:21+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2021-12-01T23:54:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7993909fabce4f796ca67b5a8139936667de25df'/>
<id>urn:sha1:7993909fabce4f796ca67b5a8139936667de25df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adjust shadowmap distortion to use entire SM texture (#12166)</title>
<updated>2022-04-07T20:13:50+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-04-07T20:13:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=48f7c5603e5b2dfca941d228e76e452bc269a1fa'/>
<id>urn:sha1:48f7c5603e5b2dfca941d228e76e452bc269a1fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tune shadow perspective distortion (#12146)</title>
<updated>2022-03-31T20:40:06+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-03-31T20:40:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=31578303a4eab6b6b083e57b6bf8d12ff3b3d991'/>
<id>urn:sha1:31578303a4eab6b6b083e57b6bf8d12ff3b3d991</id>
<content type='text'>
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance</content>
</entry>
<entry>
<title>Add API to control shadow intensity from the game/mod (#11944)</title>
<updated>2022-03-26T15:58:26+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-03-26T15:58:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=0f25fa7af655b98fa401176a523f269c843d1943'/>
<id>urn:sha1:0f25fa7af655b98fa401176a523f269c843d1943</id>
<content type='text'>
* Also Disable shadows when sun/moon is hidden. Fixes #11972.</content>
</entry>
<entry>
<title>Reuse normal offset calculation for nodes</title>
<updated>2022-03-07T22:45:26+00:00</updated>
<author>
<name>Dmitry Kostenko</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-02-19T23:18:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=b651bbf44639b9bdd1d5ef581acb57fd47cc6b7a'/>
<id>urn:sha1:b651bbf44639b9bdd1d5ef581acb57fd47cc6b7a</id>
<content type='text'>
</content>
</entry>
</feed>
