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<title>minetest.git/client/shaders/nodes_shader, branch 0.4.15</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.15</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.15'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2016-12-07T04:07:54+00:00</updated>
<entry>
<title>Fog: Make fraction of visible distance at which fog starts configurable</title>
<updated>2016-12-07T04:07:54+00:00</updated>
<author>
<name>Lars Hofhansl</name>
<email>larsh@apache.org</email>
</author>
<published>2016-12-04T05:43:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=075833e39368e63e06889f21140f816420e83541'/>
<id>urn:sha1:075833e39368e63e06889f21140f816420e83541</id>
<content type='text'>
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
</content>
</entry>
<entry>
<title>Fix unexplained shader issue (glsl compiler bug??) (#4757)</title>
<updated>2016-11-16T16:56:05+00:00</updated>
<author>
<name>Rogier-5</name>
<email>rogier777@gmail.com</email>
</author>
<published>2016-11-16T16:56:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=5f0dc8e78ad7e62959786efd5c7f72044aacb53a'/>
<id>urn:sha1:5f0dc8e78ad7e62959786efd5c7f72044aacb53a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unused shader matrices. (#4723)</title>
<updated>2016-11-04T17:12:45+00:00</updated>
<author>
<name>lhofhansl</name>
<email>lhofhansl@yahoo.com</email>
</author>
<published>2016-11-04T17:12:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6bb43472082d8003a6cd140c1221c81005fdd752'/>
<id>urn:sha1:6bb43472082d8003a6cd140c1221c81005fdd752</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shaders: Remove special handling for liquids. (#4670)</title>
<updated>2016-10-26T14:24:45+00:00</updated>
<author>
<name>lhofhansl</name>
<email>lhofhansl@yahoo.com</email>
</author>
<published>2016-10-26T14:24:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=198ed60cabd3066977df5360b7b32a6b895ea744'/>
<id>urn:sha1:198ed60cabd3066977df5360b7b32a6b895ea744</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shaders: Apply tone mapping before fog calculation.</title>
<updated>2016-10-25T05:49:19+00:00</updated>
<author>
<name>Lars Hofhansl</name>
<email>larsh@apache.org</email>
</author>
<published>2016-10-24T15:23:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=98176481c1d0b6f8960574af1c2568085e37e433'/>
<id>urn:sha1:98176481c1d0b6f8960574af1c2568085e37e433</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shaders: Harmonize Irrlicht and shader fog calculations</title>
<updated>2016-10-24T06:41:00+00:00</updated>
<author>
<name>Lars Hofhansl</name>
<email>larsh@apache.org</email>
</author>
<published>2016-10-21T05:21:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=779d2c5f64e321cc126b3e3abed9e37fd30edb1b'/>
<id>urn:sha1:779d2c5f64e321cc126b3e3abed9e37fd30edb1b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use range-based fog instead of z-plane based.</title>
<updated>2016-10-13T21:30:15+00:00</updated>
<author>
<name>Lars Hofhansl</name>
<email>larsh@apache.org</email>
</author>
<published>2016-10-12T20:38:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=0ad40fd484f57ab5d0536f9aaa892997f8aa9bd2'/>
<id>urn:sha1:0ad40fd484f57ab5d0536f9aaa892997f8aa9bd2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Nodes shader: Decrease amplitude of waving leaves and plants</title>
<updated>2016-03-30T00:53:22+00:00</updated>
<author>
<name>paramat</name>
<email>mat.gregory@virginmedia.com</email>
</author>
<published>2016-03-25T17:50:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=597c1d73da38ab299eb440a3429fce04da10cf05'/>
<id>urn:sha1:597c1d73da38ab299eb440a3429fce04da10cf05</id>
<content type='text'>
Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies
</content>
</entry>
<entry>
<title>Replace CRLF with LF in shader files</title>
<updated>2016-03-25T14:57:18+00:00</updated>
<author>
<name>est31</name>
<email>MTest31@outlook.com</email>
</author>
<published>2016-03-25T14:57:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=205e38f5b8bd480bbe880db5d30300faea13a465'/>
<id>urn:sha1:205e38f5b8bd480bbe880db5d30300faea13a465</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shaders: fix fog not affecting opaque liquids</title>
<updated>2016-02-23T23:51:41+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2016-02-23T19:32:57+00:00</published>
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<id>urn:sha1:e8a3d22cbef3aa2764c1ad217585667276df8c80</id>
<content type='text'>
</content>
</entry>
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