<feed xmlns='http://www.w3.org/2005/Atom'>
<title>minetest.git/client/shaders/nodes_shader, branch 0.4.10</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.10</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.10'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2014-06-16T22:56:17+00:00</updated>
<entry>
<title>Improved faces shading with and without shaders.</title>
<updated>2014-06-16T22:56:17+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2014-06-16T16:51:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=a0f78659f31abdce973bc6641b5b5a58f2ba9afc'/>
<id>urn:sha1:a0f78659f31abdce973bc6641b5b5a58f2ba9afc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Unite nodes shaders.</title>
<updated>2014-06-15T03:40:33+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2014-05-14T21:19:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6c98fd6658fcf7c0c676ee88f03e364c852e9f1b'/>
<id>urn:sha1:6c98fd6658fcf7c0c676ee88f03e364c852e9f1b</id>
<content type='text'>
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
</content>
</entry>
</feed>
