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<title>minetest.git/client/shaders/leaves_shader, branch stencil_shadows</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=stencil_shadows</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=stencil_shadows'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2014-06-15T03:40:33+00:00</updated>
<entry>
<title>Unite nodes shaders.</title>
<updated>2014-06-15T03:40:33+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2014-05-14T21:19:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6c98fd6658fcf7c0c676ee88f03e364c852e9f1b'/>
<id>urn:sha1:6c98fd6658fcf7c0c676ee88f03e364c852e9f1b</id>
<content type='text'>
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
</content>
</entry>
<entry>
<title>Normal maps generation on the fly.</title>
<updated>2014-03-21T00:32:00+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@yahoo.com</email>
</author>
<published>2014-03-21T00:32:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=0dc1aec50940140e28f434c524296e284e73d623'/>
<id>urn:sha1:0dc1aec50940140e28f434c524296e284e73d623</id>
<content type='text'>
Parallax mapping with slope information.
Overriding normal maps.
</content>
</entry>
<entry>
<title>Optimize shaders code. Add settings at compile time.</title>
<updated>2013-12-09T12:28:50+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>mk@realbadangel.pl</email>
</author>
<published>2013-12-09T12:25:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=dae03382bf1e3abfcc33417c611b9194c7783b3f'/>
<id>urn:sha1:dae03382bf1e3abfcc33417c611b9194c7783b3f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix shaders on some GPUs</title>
<updated>2013-12-08T07:01:20+00:00</updated>
<author>
<name>Novatux</name>
<email>nathanael.courant@laposte.net</email>
</author>
<published>2013-12-08T07:01:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=206565d9650eeffc86b4223a75203a29bc94cce7'/>
<id>urn:sha1:206565d9650eeffc86b4223a75203a29bc94cce7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shaders rework.</title>
<updated>2013-12-03T17:55:25+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>mk@realbadangel.pl</email>
</author>
<published>2013-12-03T16:21:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=2330267d2207208799ad347ea0d129c0b4551d61'/>
<id>urn:sha1:2330267d2207208799ad347ea0d129c0b4551d61</id>
<content type='text'>
</content>
</entry>
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