<feed xmlns='http://www.w3.org/2005/Atom'>
<title>minetest.git/client/shaders/bloom_upsample, branch stencil_shadows</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=stencil_shadows</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=stencil_shadows'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2022-11-02T08:09:48+00:00</updated>
<entry>
<title>Improve bloom effect (#12916)</title>
<updated>2022-11-02T08:09:48+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-11-02T08:09:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=9b24041394ecf8210514845372d965f8d65302c9'/>
<id>urn:sha1:9b24041394ecf8210514845372d965f8d65302c9</id>
<content type='text'>
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
</content>
</entry>
</feed>
