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<title>minetest.git/builtin, branch clamp</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=clamp</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=clamp'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2022-05-29T12:00:19+00:00</updated>
<entry>
<title>Don't allow banning in singleplayer</title>
<updated>2022-05-29T12:00:19+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-05-26T19:36:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=1b68fb768306ad591057b0941bc31460034a4976'/>
<id>urn:sha1:1b68fb768306ad591057b0941bc31460034a4976</id>
<content type='text'>
fixes #11819
</content>
</entry>
<entry>
<title>Default settings, presets and configuration for dynamic shadows (#12359)</title>
<updated>2022-05-29T11:58:57+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-29T11:58:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=25ba9d848d8199fd37ea29fe80704116ac9107c1'/>
<id>urn:sha1:25ba9d848d8199fd37ea29fe80704116ac9107c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Builtin: Optimize misc helpers (#12377)</title>
<updated>2022-05-27T19:40:38+00:00</updated>
<author>
<name>Lars Müller</name>
<email>34514239+appgurueu@users.noreply.github.com</email>
</author>
<published>2022-05-27T19:40:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=e8b2954586ebd9e35e3f9f7230ff6713b65c4967'/>
<id>urn:sha1:e8b2954586ebd9e35e3f9f7230ff6713b65c4967</id>
<content type='text'>
Also add formspec_escape unit test</content>
</entry>
<entry>
<title>Add relative numbers for commands by prepending ~ (#9588)</title>
<updated>2022-05-22T14:28:24+00:00</updated>
<author>
<name>Wuzzy</name>
<email>Wuzzy@disroot.org</email>
</author>
<published>2022-05-22T14:28:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ac5e8176b9a2b36520bcc78b9d486aea7742d554'/>
<id>urn:sha1:ac5e8176b9a2b36520bcc78b9d486aea7742d554</id>
<content type='text'>
* Add relative numbers for commands by prepending ~

* Some builtin code cleanup

* Disallow nan and inf in minetest.string_to_area

* Remove unused local variable teleportee (makes Luacheck happy)

* Clean up core.string_to_pos

* Make area parsing less permissive

* Rewrite tests as busted tests

* /time: Fix negative minutes not working

Co-authored-by: Lars Mueller &lt;appgurulars@gmx.de&gt;</content>
</entry>
<entry>
<title>Deprecate game.conf name, use title instead (#12030)</title>
<updated>2022-05-21T15:23:30+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2022-05-21T15:23:30+00:00</published>
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<id>urn:sha1:4e9e230e34912d08ec0f0fc01d14ef80654c7cac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve shadow filters (#12195)</title>
<updated>2022-05-21T14:49:30+00:00</updated>
<author>
<name>x2048</name>
<email>codeforsmile@gmail.com</email>
</author>
<published>2022-05-21T14:49:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=dc45b85a543b4c8ad72f69a554ecfe7f0a60c533'/>
<id>urn:sha1:dc45b85a543b4c8ad72f69a554ecfe7f0a60c533</id>
<content type='text'>
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code</content>
</entry>
<entry>
<title>Use native packer to transfer globals into async env(s)</title>
<updated>2022-05-10T20:37:42+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-05-09T16:20:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=ec9f1575121e3b064b919bca7efddfa8b0fc4e65'/>
<id>urn:sha1:ec9f1575121e3b064b919bca7efddfa8b0fc4e65</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Minetest blaming the wrong mod for errors (#12241)</title>
<updated>2022-05-09T18:42:43+00:00</updated>
<author>
<name>Lars Müller</name>
<email>34514239+appgurueu@users.noreply.github.com</email>
</author>
<published>2022-05-09T18:42:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=089797dbe68679b744304ba016e08d30df15ab28'/>
<id>urn:sha1:089797dbe68679b744304ba016e08d30df15ab28</id>
<content type='text'>
Covers the case where mods insert their callbacks manually into "minetest.registered_&lt;callbacks&gt;" (often to achieve a particular order of execution).</content>
</entry>
<entry>
<title>item_entity: Cache collisionbox for use in on_step</title>
<updated>2022-05-08T17:12:10+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2022-05-05T18:49:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7fff9da71d2de352e0afea7482fc2e26534a51a4'/>
<id>urn:sha1:7fff9da71d2de352e0afea7482fc2e26534a51a4</id>
<content type='text'>
I don't have absolute numbers but if calls to get_properties() take up
30%+ of on_step() execution time that's bound to matter.
</content>
</entry>
<entry>
<title>Remove unused variable WARN_INIT</title>
<updated>2022-05-08T17:11:15+00:00</updated>
<author>
<name>Zughy</name>
<email>63455151+Zughy@users.noreply.github.com</email>
</author>
<published>2022-05-08T17:11:15+00:00</published>
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<id>urn:sha1:6f0c966877f83f585c6b3fd26f8b70e5d22525b3</id>
<content type='text'>
</content>
</entry>
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