<feed xmlns='http://www.w3.org/2005/Atom'>
<title>minetest.git/builtin/game, branch 0.4.14</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.14</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.14'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2016-04-28T14:00:35+00:00</updated>
<entry>
<title>Avoid teleporting player if /teleport coords are out-of-range</title>
<updated>2016-04-28T14:00:35+00:00</updated>
<author>
<name>tenplus1</name>
<email>tenplus1@users.noreply.github.com</email>
</author>
<published>2016-04-28T13:59:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7baddd173591cc9394d57cdb265f978495314f7a'/>
<id>urn:sha1:7baddd173591cc9394d57cdb265f978495314f7a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Builtin: Add basic_privs setting</title>
<updated>2016-04-28T06:19:07+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rubenwardy@gmail.com</email>
</author>
<published>2016-04-09T15:07:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=17bfe2fe5b24aa7cf097bfe0a18dd3a66a0cee38'/>
<id>urn:sha1:17bfe2fe5b24aa7cf097bfe0a18dd3a66a0cee38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix timer initialization.</title>
<updated>2016-04-21T09:14:59+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar@foo-projects.org</email>
</author>
<published>2016-04-19T22:47:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=a60aa8e226584b97d0be0d26688b302dfddf7125'/>
<id>urn:sha1:a60aa8e226584b97d0be0d26688b302dfddf7125</id>
<content type='text'>
This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.

replaces #4003
</content>
</entry>
<entry>
<title>falling: walk 4 additional diagonally down directions.</title>
<updated>2016-04-20T05:51:11+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar@foo-projects.org</email>
</author>
<published>2016-04-14T06:10:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=855a305057a8a41d1e34520c4e88845872a01d6f'/>
<id>urn:sha1:855a305057a8a41d1e34520c4e88845872a01d6f</id>
<content type='text'>
This seems very little cost and matches the old behavior more
closely. This will cause some more falling nodes to get added
to falling clusters. With the efficiency of the algorithm, this
really doesn't do much damage.
</content>
</entry>
<entry>
<title>Convert nodeupdate to non-recursive</title>
<updated>2016-04-11T04:01:28+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar@foo-projects.org</email>
</author>
<published>2016-03-30T14:50:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=d7908ee49480caaab63d05c8a53d93103579d7a9'/>
<id>urn:sha1:d7908ee49480caaab63d05c8a53d93103579d7a9</id>
<content type='text'>
This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.

I've tested this with 8000+ sand nodes. Video result is here:

  https://youtu.be/liKKgLefhFQ

Took ~ 10 seconds to process and return to normal.
</content>
</entry>
<entry>
<title>stop falling.lua error</title>
<updated>2016-03-29T21:56:23+00:00</updated>
<author>
<name>tenplus1</name>
<email>tenplus1@users.noreply.github.com</email>
</author>
<published>2016-03-27T20:09:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=e72b8f25ee192e25c641b9de8e134ec86f351342'/>
<id>urn:sha1:e72b8f25ee192e25c641b9de8e134ec86f351342</id>
<content type='text'>
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string!
2016-03-27 15:47:01: ERROR[Main]: stack traceback:
2016-03-27 15:47:01: ERROR[Main]: 	[C]: in function 'add_node'
2016-03-27 15:47:01: ERROR[Main]: 	/usr/share/minetest/builtin/game/falling.lua:96: in function &lt;/usr/share/minetest/builtin/game/falling.lua:43&gt;
</content>
</entry>
<entry>
<title>Falling: Set acceleration on step again</title>
<updated>2016-03-25T14:19:39+00:00</updated>
<author>
<name>Rui</name>
<email>Rui914@users.noreply.github.com</email>
</author>
<published>2016-03-24T03:20:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=c3f6cdcd54fa4b0e1b4a21e9075695f98a97a454'/>
<id>urn:sha1:c3f6cdcd54fa4b0e1b4a21e9075695f98a97a454</id>
<content type='text'>
Commit

65c09a96f41705bb8e75fc5ff4276342be91ed11 "Set acceleration only once in falling node"

has made the acceleration being set only once.
But this has introduced a regression.

Fix #3884.
</content>
</entry>
<entry>
<title>Make `options` local here.</title>
<updated>2016-03-24T15:52:26+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar@foo-projects.org</email>
</author>
<published>2016-03-23T04:59:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=2f640888d8c0224bcd3ceb13454bd6542d5ae5ef'/>
<id>urn:sha1:2f640888d8c0224bcd3ceb13454bd6542d5ae5ef</id>
<content type='text'>
Undoubtably this may cause problems later if unchecked.

```
2016-03-22 21:57:52: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862.
```
</content>
</entry>
<entry>
<title>Builtin/game/falling: Re-add comma removed by recent commit</title>
<updated>2016-03-19T18:46:08+00:00</updated>
<author>
<name>paramat</name>
<email>mat.gregory@virginmedia.com</email>
</author>
<published>2016-03-19T18:36:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=2ce02c99b4dee5c2c6c6260d1a7ff522c89db878'/>
<id>urn:sha1:2ce02c99b4dee5c2c6c6260d1a7ff522c89db878</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set acceleration only once in falling node</title>
<updated>2016-03-19T17:56:46+00:00</updated>
<author>
<name>Rui914</name>
<email>rui914t@gmail.com</email>
</author>
<published>2016-03-19T12:43:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=65c09a96f41705bb8e75fc5ff4276342be91ed11'/>
<id>urn:sha1:65c09a96f41705bb8e75fc5ff4276342be91ed11</id>
<content type='text'>
</content>
</entry>
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