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<title>minetest.git, branch 0.4.dev-20111201-0</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.dev-20111201-0</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.dev-20111201-0'/>
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<updated>2011-11-30T22:37:46+00:00</updated>
<entry>
<title>Update version in CMakeLists.txt to 0.4.dev-20111201-0</title>
<updated>2011-11-30T22:37:46+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-11-30T22:37:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=74c6836f2fd5c80e901bae604973b700b06727d8'/>
<id>urn:sha1:74c6836f2fd5c80e901bae604973b700b06727d8</id>
<content type='text'>
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</entry>
<entry>
<title>Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.</title>
<updated>2011-11-30T22:07:21+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-11-30T22:07:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=d8d6d0dc959c5f23f1892314ee0cf793395ce802'/>
<id>urn:sha1:d8d6d0dc959c5f23f1892314ee0cf793395ce802</id>
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<entry>
<title>Load count 0 in itemstring as 1</title>
<updated>2011-11-30T22:04:21+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-11-30T22:04:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=f6c6c4f9171ba0499cd549b5aac34100fd189f42'/>
<id>urn:sha1:f6c6c4f9171ba0499cd549b5aac34100fd189f42</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move craftitem_place_item as minetest.craftitem_place_item in builtin.lua</title>
<updated>2011-11-30T21:52:02+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-11-30T21:52:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=918c507a66aa5c05422d78a9ea30a455ddd3e124'/>
<id>urn:sha1:918c507a66aa5c05422d78a9ea30a455ddd3e124</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list</title>
<updated>2011-11-30T21:38:18+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-11-30T21:38:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=1b61ca412bc2ceba4a4b7a711a1decea59751657'/>
<id>urn:sha1:1b61ca412bc2ceba4a4b7a711a1decea59751657</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ObjectRef:punch and ObjectRef:right_click to Lua API</title>
<updated>2011-11-30T18:54:54+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-11-30T18:54:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=cd563473fa298db3b910009f26ba263bacd84be9'/>
<id>urn:sha1:cd563473fa298db3b910009f26ba263bacd84be9</id>
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</content>
</entry>
<entry>
<title>List added functions in default/init.lua</title>
<updated>2011-11-30T18:38:55+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-11-30T18:38:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=d26e19a296e049085bf56ca09c5b8ae26d32524d'/>
<id>urn:sha1:d26e19a296e049085bf56ca09c5b8ae26d32524d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API</title>
<updated>2011-11-30T18:36:07+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-11-30T18:36:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=a244e367ea81aaa5507316dca7b5268078374864'/>
<id>urn:sha1:a244e367ea81aaa5507316dca7b5268078374864</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reworked the inventory move handling code, hopefully fixed more problems than caused</title>
<updated>2011-11-30T17:49:34+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-11-30T17:49:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=347216d654e6f284119d9473db03e3393002b286'/>
<id>urn:sha1:347216d654e6f284119d9473db03e3393002b286</id>
<content type='text'>
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</entry>
<entry>
<title>Fix player getting reset to 0,0 at connect if being far from 0,0</title>
<updated>2011-11-29T22:39:36+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2011-11-29T22:39:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=49e4f55b09808e5fbc7fbd5fc0b02937df82671d'/>
<id>urn:sha1:49e4f55b09808e5fbc7fbd5fc0b02937df82671d</id>
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