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// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#pragma once
#include "MaterialRenderer.h"
namespace irr
{
namespace video
{
class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
{
public:
COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);
~COpenGL3Renderer2D();
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services);
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
protected:
bool WithTexture;
s32 ThicknessID;
s32 TextureUsageID;
};
}
}
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