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// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__
#define __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "EMaterialTypes.h"
#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
#include "IGPUProgrammingServices.h"
#include "irrArray.h"
#include "irrString.h"
#include "COGLES2Common.h"
namespace irr
{
namespace video
{
class COGLES2Driver;
class COGLES2MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
{
public:
COGLES2MaterialRenderer(
COGLES2Driver* driver,
s32& outMaterialTypeNr,
const c8* vertexShaderProgram = 0,
const c8* pixelShaderProgram = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
s32 userData = 0);
virtual ~COGLES2MaterialRenderer();
GLuint getProgram() const;
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices* services);
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
virtual void OnUnsetMaterial();
virtual bool isTransparent() const;
virtual s32 getRenderCapability() const;
void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
s32 getVertexShaderConstantID(const c8* name) override;
s32 getPixelShaderConstantID(const c8* name) override;
void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
IVideoDriver* getVideoDriver() override;
protected:
COGLES2MaterialRenderer(COGLES2Driver* driver,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
s32 userData = 0);
void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true);
bool createShader(GLenum shaderType, const char* shader);
bool linkProgram();
COGLES2Driver* Driver;
IShaderConstantSetCallBack* CallBack;
bool Alpha;
bool Blending;
bool FixedBlending;
struct SUniformInfo
{
core::stringc name;
GLenum type;
GLint location;
};
GLuint Program;
core::array<SUniformInfo> UniformInfo;
s32 UserData;
};
}
}
#endif
#endif
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