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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_CHECKBOX_H_INCLUDED__
#define __C_GUI_CHECKBOX_H_INCLUDED__
#include "IGUICheckBox.h"
namespace irr
{
namespace gui
{
class CGUICheckBox : public IGUICheckBox
{
public:
//! constructor
CGUICheckBox(bool checked, IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
//! set if box is checked
void setChecked(bool checked) override;
//! returns if box is checked
bool isChecked() const override;
//! Sets whether to draw the background
void setDrawBackground(bool draw) override;
//! Checks if background drawing is enabled
/** \return true if background drawing is enabled, false otherwise */
bool isDrawBackgroundEnabled() const override;
//! Sets whether to draw the border
void setDrawBorder(bool draw) override;
//! Checks if border drawing is enabled
/** \return true if border drawing is enabled, false otherwise */
bool isDrawBorderEnabled() const override;
//! called if an event happened.
bool OnEvent(const SEvent& event) override;
//! draws the element and its children
void draw() override;
private:
u32 CheckTime;
bool Pressed;
bool Checked;
bool Border;
bool Background;
};
} // end namespace gui
} // end namespace irr
#endif // __C_GUI_CHECKBOX_H_INCLUDED__
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