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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_EMPTY_SCENE_NODE_H_INCLUDED__
#define __C_EMPTY_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class CEmptySceneNode : public ISceneNode
{
public:
//! constructor
CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
//! returns the axis aligned bounding box of this node
const core::aabbox3d<f32>& getBoundingBox() const override;
//! This method is called just before the rendering process of the whole scene.
void OnRegisterSceneNode() override;
//! does nothing.
void render() override;
//! Returns type of the scene node
ESCENE_NODE_TYPE getType() const override { return ESNT_EMPTY; }
//! Creates a clone of this scene node and its children.
ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) override;
private:
core::aabbox3d<f32> Box;
};
} // end namespace scene
} // end namespace irr
#endif
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