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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
#define __I_MESH_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class IMesh;
//! A scene node displaying a static mesh
class IMeshSceneNode : public ISceneNode
{
public:
//! Constructor
/** Use setMesh() to set the mesh to display.
*/
IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position = core::vector3df(0,0,0),
const core::vector3df& rotation = core::vector3df(0,0,0),
const core::vector3df& scale = core::vector3df(1,1,1))
: ISceneNode(parent, mgr, id, position, rotation, scale) {}
//! Sets a new mesh to display
/** \param mesh Mesh to display. */
virtual void setMesh(IMesh* mesh) = 0;
//! Get the currently defined mesh for display.
/** \return Pointer to mesh which is displayed by this node. */
virtual IMesh* getMesh(void) = 0;
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
/** In this way it is possible to change the materials of a mesh
causing all mesh scene nodes referencing this mesh to change, too.
\param readonly Flag if the materials shall be read-only. */
virtual void setReadOnlyMaterials(bool readonly) = 0;
//! Check if the scene node should not copy the materials of the mesh but use them in a read only style
/** This flag can be set by setReadOnlyMaterials().
\return Whether the materials are read-only. */
virtual bool isReadOnlyMaterials() const = 0;
};
} // end namespace scene
} // end namespace irr
#endif
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