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2022-02-26Get rid of various old compiler and platform checkssfan5
2022-02-26Get rid of all sprintf callssfan5
2022-02-26Fix uninitialized variable in previous commitsfan5
2022-02-20Create OpenGL context using CreateContextAttribsARBsfan5
2022-02-14Fix SDL2 include pathssfan5
closes #96
2022-02-09IBillboardSceneNode got functions to access meshbuffers.cutealien
So uv-coordinates can now be modified directly (previously only possible via texture matrix). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09Prefer static_cast to reinterpret_cast where possible.cutealien
Just safer. Could probably do in a lot more places... another time. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6293 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-01-31Gracefully handle lack of bundle on macOSsfan5
should fix https://github.com/minetest/minetest/issues/10170
2022-01-22Get rid of ancient workaroundsfan5
...that probably negatively impacted performance or something else
2022-01-16Update CIrrDeviceSDL to support SDL2 (#85)Emmanuel Hansen
2022-01-15CB3DMeshFileLoader: abort if offsets point outside of filesfan5
fixes #70
2022-01-02Reset mesh animation state before recalculating normals (#90)x2048
2021-12-29Remove unused attribute saving and loading (#86)ROllerozxa
2021-12-29Remove more unused code (#87)sfan5
2021-12-15Automatically use SSE registers for FP operations on i386 (#83)William L. DeRieux IV
2021-11-24Fix various GCC warningsJosiahWI
- fix overload hiding - handle missing enumeration values in switch - remove extraenous semicolons - always have defaults in color converter switch - fix root cause of stringop warning
2021-11-24Remove unused functionsJosiahWI
renderLine16_Blend(), renderLine16_Decal(), renderLine32_Blend(), renderLine32_Decal() clipLine() frand() drawRectangle() and drawLine() remove unused private fields
2021-11-19Get rid of MATERIAL_MAX_TEXTURES_USEDsfan5
Another configurable knob of questionable usefulness, especially since this inhibits certain optimizations by making loop length dependent on a global variable.
2021-11-19Unconditionally load first texture matrix in OpenGL driversfan5
This used to work in Irrlicht 1.8 and I tried to figure out why it no longer did, but failed. fixes minetest/minetest#11206
2021-11-16Fix updating of vertex normals for animated meshes (#77)x2048
Updates cached positions and normals of animated vertices from the mesh. Useful when using meshManipulator to update the normals.
2021-10-05Limit dimensions of all image loaders to 23000x23000sfan5
2021-09-14CImageLoaderJPG: protect size calculation from overflow by rejecting huge ↵sfan5
dimensions
2021-09-13Readd TGA format support (#64)ROllerozxa
2021-08-30Remove unused locale-like code, utf8 functions and headerssfan5
2021-08-30Change clipboard to UTF-8 on macOSsfan5
(untested)
2021-08-30Make clipboard UTF-8 on Windows toosfan5
2021-08-30Fix X11 selections (#55)DS
This fixes all the issues with the X11 selection in addition to switching the clipboard to always be UTF-8.
2021-08-30Drop _IRR_WCHAR_FILESYSTEMsfan5
never used and never worked for us.
2021-08-28Add support for OpenBSDJosiahWI
There were three patches OpenBSD applied to build Irrlicht, and I implemented two of them. The first required turning off joystick events on OpenBSD, and the second (which I didn't confirm was necessary) required some defines in os.h. The third patch would have added an include to CIrrDeviceLinux.cpp, but the file had changed quite a bit and I could not tell whether this was necessary, so I left it out, and it appears Irrlicht builds fine.
2021-08-27Merging r6196 through r6248 from trunk to ogl-es branchcutealien
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6249 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27CIrrDeviceLinux: Add support For TouchInput.touchedCountTheBrokenRail
2021-08-26Readd CSceneCollisionManager with only the method we needsfan5
2021-08-07Add a unified cross platform OpenGL core profile binding (#52)hecks
2021-07-29Fix .x material slot parsinghecks
Co-authored-by: hecktest <>
2021-07-23Delete lots of unused features (#48)hecks
2021-07-17Drop unused and unportable "fast math" codesfan5
2021-07-16Set correct flags for static buildssfan5
this is only really relevant on Windows
2021-07-16CIrrDeviceOSX: drop all video mode codesfan5
2021-07-16Remove various ancient support codesfan5
2021-07-07Drop XML implementation, related code and dependent featuressfan5
2021-06-30Fix path issues when imported as subdirectorysfan5
2021-06-27Set includes and libs on object targetsNeroBurner
Instead of using the global `include_directories()` and `link_libraries()` calls use the target versions `target_include_directories()` and `target_include_libraries()` with `PRIVATE` keyword instead. The dependencies are libraries only, the headers are added to the build instructions in a separate call. So the `target_link_libraries()` calls are not needed for the object-libraries to be built.
2021-06-21Fix `getViewPort` returning incorrect resultsVincent Robinson
2021-06-19CXMeshFileLoader: initialize normals to zero during loadingsfan5
2021-06-15CIrrDeviceWin32: readd fullscreen using borderless maximized windowsfan5
2021-06-15CIrrDeviceWin32: drop all video mode codesfan5
2021-06-15CIrrDeviceLinux: reimplement fullscreen using NetWM hintsfan5
2021-06-15CIrrDeviceLinux: drop all video mode support codesfan5
2021-05-24Improved IrrlichtMt target structure (#31)JosiahWI
2021-05-08COGLES2Driver: fix swapped color screenshotssfan5