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-rw-r--r--source/Irrlicht/OpenGL/Renderer2D.cpp166
1 files changed, 83 insertions, 83 deletions
diff --git a/source/Irrlicht/OpenGL/Renderer2D.cpp b/source/Irrlicht/OpenGL/Renderer2D.cpp
index 8bedb17..96bdbda 100644
--- a/source/Irrlicht/OpenGL/Renderer2D.cpp
+++ b/source/Irrlicht/OpenGL/Renderer2D.cpp
@@ -1,83 +1,83 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#include "Renderer2D.h"
-
-#include "IGPUProgrammingServices.h"
-#include "os.h"
-
-#include "Driver.h"
-
-#include "COpenGLCoreFeature.h"
-#include "COpenGLCoreTexture.h"
-#include "COpenGLCoreCacheHandler.h"
-
-namespace irr
-{
-namespace video
-{
-
-COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
- COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
- WithTexture(withTexture)
-{
-#ifdef _DEBUG
- setDebugName("Renderer2D");
-#endif
-
- int Temp = 0;
-
- init(Temp, vertexShaderProgram, pixelShaderProgram, false);
-
- COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
-
- cacheHandler->setProgram(Program);
-
- // These states don't change later.
-
- ThicknessID = getPixelShaderConstantID("uThickness");
- if ( WithTexture )
- {
- TextureUsageID = getPixelShaderConstantID("uTextureUsage");
- s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
-
- s32 TextureUnit = 0;
- setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
-
- s32 TextureUsage = 0;
- setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
- }
-
- cacheHandler->setProgram(0);
-}
-
-COpenGL3Renderer2D::~COpenGL3Renderer2D()
-{
-}
-
-void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
- const video::SMaterial& lastMaterial,
- bool resetAllRenderstates,
- video::IMaterialRendererServices* services)
-{
- Driver->getCacheHandler()->setProgram(Program);
- Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
-
- f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
- setPixelShaderConstant(ThicknessID, &Thickness, 1);
-
- if ( WithTexture )
- {
- s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
- setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
- }
-}
-
-bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
-{
- return true;
-}
-
-}
-}
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#include "Renderer2D.h"
+
+#include "IGPUProgrammingServices.h"
+#include "os.h"
+
+#include "Driver.h"
+
+#include "COpenGLCoreFeature.h"
+#include "COpenGLCoreTexture.h"
+#include "COpenGLCoreCacheHandler.h"
+
+namespace irr
+{
+namespace video
+{
+
+COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
+ COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
+ WithTexture(withTexture)
+{
+#ifdef _DEBUG
+ setDebugName("Renderer2D");
+#endif
+
+ int Temp = 0;
+
+ init(Temp, vertexShaderProgram, pixelShaderProgram, false);
+
+ COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
+
+ cacheHandler->setProgram(Program);
+
+ // These states don't change later.
+
+ ThicknessID = getPixelShaderConstantID("uThickness");
+ if ( WithTexture )
+ {
+ TextureUsageID = getPixelShaderConstantID("uTextureUsage");
+ s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
+
+ s32 TextureUnit = 0;
+ setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
+
+ s32 TextureUsage = 0;
+ setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
+ }
+
+ cacheHandler->setProgram(0);
+}
+
+COpenGL3Renderer2D::~COpenGL3Renderer2D()
+{
+}
+
+void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
+ const video::SMaterial& lastMaterial,
+ bool resetAllRenderstates,
+ video::IMaterialRendererServices* services)
+{
+ Driver->getCacheHandler()->setProgram(Program);
+ Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
+
+ f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
+ setPixelShaderConstant(ThicknessID, &Thickness, 1);
+
+ if ( WithTexture )
+ {
+ s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
+ setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
+ }
+}
+
+bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
+{
+ return true;
+}
+
+}
+}