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Diffstat (limited to 'source/Irrlicht/OpenGL/MaterialRenderer.h')
-rw-r--r-- | source/Irrlicht/OpenGL/MaterialRenderer.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/source/Irrlicht/OpenGL/MaterialRenderer.h b/source/Irrlicht/OpenGL/MaterialRenderer.h new file mode 100644 index 0000000..f9282cc --- /dev/null +++ b/source/Irrlicht/OpenGL/MaterialRenderer.h @@ -0,0 +1,99 @@ +// Copyright (C) 2014 Patryk Nadrowski +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#pragma once + +#include "EMaterialTypes.h" +#include "IMaterialRenderer.h" +#include "IMaterialRendererServices.h" +#include "IGPUProgrammingServices.h" +#include "irrArray.h" +#include "irrString.h" + +#include "Common.h" + +namespace irr +{ +namespace video +{ + +class COpenGL3DriverBase; + +class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices +{ +public: + + COpenGL3MaterialRenderer( + COpenGL3DriverBase* driver, + s32& outMaterialTypeNr, + const c8* vertexShaderProgram = 0, + const c8* pixelShaderProgram = 0, + IShaderConstantSetCallBack* callback = 0, + E_MATERIAL_TYPE baseMaterial = EMT_SOLID, + s32 userData = 0); + + virtual ~COpenGL3MaterialRenderer(); + + GLuint getProgram() const; + + virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, + bool resetAllRenderstates, IMaterialRendererServices* services); + + virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); + + virtual void OnUnsetMaterial(); + + virtual bool isTransparent() const; + + virtual s32 getRenderCapability() const; + + void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override; + + s32 getVertexShaderConstantID(const c8* name) override; + s32 getPixelShaderConstantID(const c8* name) override; + void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override; + void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override; + bool setVertexShaderConstant(s32 index, const f32* floats, int count) override; + bool setVertexShaderConstant(s32 index, const s32* ints, int count) override; + bool setVertexShaderConstant(s32 index, const u32* ints, int count) override; + bool setPixelShaderConstant(s32 index, const f32* floats, int count) override; + bool setPixelShaderConstant(s32 index, const s32* ints, int count) override; + bool setPixelShaderConstant(s32 index, const u32* ints, int count) override; + + IVideoDriver* getVideoDriver() override; + +protected: + + COpenGL3MaterialRenderer(COpenGL3DriverBase* driver, + IShaderConstantSetCallBack* callback = 0, + E_MATERIAL_TYPE baseMaterial = EMT_SOLID, + s32 userData = 0); + + void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true); + + bool createShader(GLenum shaderType, const char* shader); + bool linkProgram(); + + COpenGL3DriverBase* Driver; + IShaderConstantSetCallBack* CallBack; + + bool Alpha; + bool Blending; + bool FixedBlending; + + struct SUniformInfo + { + core::stringc name; + GLenum type; + GLint location; + }; + + GLuint Program; + core::array<SUniformInfo> UniformInfo; + s32 UserData; +}; + + +} +} |