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-rw-r--r--source/Irrlicht/OpenGL/FixedPipelineRenderer.h360
1 files changed, 180 insertions, 180 deletions
diff --git a/source/Irrlicht/OpenGL/FixedPipelineRenderer.h b/source/Irrlicht/OpenGL/FixedPipelineRenderer.h
index 4a9bb95..aea935f 100644
--- a/source/Irrlicht/OpenGL/FixedPipelineRenderer.h
+++ b/source/Irrlicht/OpenGL/FixedPipelineRenderer.h
@@ -1,180 +1,180 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#pragma once
-
-#include "IShaderConstantSetCallBack.h"
-#include "IMaterialRendererServices.h"
-
-namespace irr
-{
-namespace video
-{
-
-class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
-{
-public:
- COpenGL3MaterialBaseCB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdateBase;
-
- s32 WVPMatrixID;
- s32 WVMatrixID;
- s32 NMatrixID;
-
- s32 GlobalAmbientID;
- s32 MaterialAmbientID;
- s32 MaterialDiffuseID;
- s32 MaterialEmissiveID;
- s32 MaterialSpecularID;
- s32 MaterialShininessID;
-
- s32 FogEnableID;
- s32 FogTypeID;
- s32 FogColorID;
- s32 FogStartID;
- s32 FogEndID;
- s32 FogDensityID;
-
- s32 ThicknessID;
-
- bool LightEnable;
- SColorf GlobalAmbient;
- SColorf MaterialAmbient;
- SColorf MaterialDiffuse;
- SColorf MaterialEmissive;
- SColorf MaterialSpecular;
- f32 MaterialShininess;
-
- s32 FogEnable;
- s32 FogType;
- SColorf FogColor;
- f32 FogStart;
- f32 FogEnd;
- f32 FogDensity;
-
- f32 Thickness;
-};
-
-class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
-{
-public:
- COpenGL3MaterialSolidCB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
-
- s32 TMatrix0ID;
- s32 AlphaRefID;
- s32 TextureUsage0ID;
- s32 TextureUnit0ID;
-
- f32 AlphaRef;
- s32 TextureUsage0;
- s32 TextureUnit0;
-};
-
-class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB
-{
-public:
- COpenGL3MaterialSolid2CB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
-
- s32 TMatrix0ID;
- s32 TMatrix1ID;
- s32 TextureUsage0ID;
- s32 TextureUsage1ID;
- s32 TextureUnit0ID;
- s32 TextureUnit1ID;
-
- s32 TextureUsage0;
- s32 TextureUsage1;
- s32 TextureUnit0;
- s32 TextureUnit1;
-};
-
-class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB
-{
-public:
- COpenGL3MaterialLightmapCB(float modulate);
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
-
- s32 TMatrix0ID;
- s32 TMatrix1ID;
- s32 ModulateID;
- s32 TextureUsage0ID;
- s32 TextureUsage1ID;
- s32 TextureUnit0ID;
- s32 TextureUnit1ID;
-
- f32 Modulate;
- s32 TextureUsage0;
- s32 TextureUsage1;
- s32 TextureUnit0;
- s32 TextureUnit1;
-};
-
-class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB
-{
-public:
- COpenGL3MaterialReflectionCB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
-
- s32 TMatrix0ID;
- s32 TextureUsage0ID;
- s32 TextureUsage1ID;
- s32 TextureUnit0ID;
- s32 TextureUnit1ID;
-
- s32 TextureUsage0;
- s32 TextureUsage1;
- s32 TextureUnit0;
- s32 TextureUnit1;
-};
-
-class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
-{
-public:
- COpenGL3MaterialOneTextureBlendCB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
-
- s32 TMatrix0ID;
- s32 BlendTypeID;
- s32 TextureUsage0ID;
- s32 TextureUnit0ID;
-
- s32 BlendType;
- s32 TextureUsage0;
- s32 TextureUnit0;
-};
-
-}
-}
+// Copyright (C) 2014 Patryk Nadrowski
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in Irrlicht.h
+
+#pragma once
+
+#include "IShaderConstantSetCallBack.h"
+#include "IMaterialRendererServices.h"
+
+namespace irr
+{
+namespace video
+{
+
+class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
+{
+public:
+ COpenGL3MaterialBaseCB();
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdateBase;
+
+ s32 WVPMatrixID;
+ s32 WVMatrixID;
+ s32 NMatrixID;
+
+ s32 GlobalAmbientID;
+ s32 MaterialAmbientID;
+ s32 MaterialDiffuseID;
+ s32 MaterialEmissiveID;
+ s32 MaterialSpecularID;
+ s32 MaterialShininessID;
+
+ s32 FogEnableID;
+ s32 FogTypeID;
+ s32 FogColorID;
+ s32 FogStartID;
+ s32 FogEndID;
+ s32 FogDensityID;
+
+ s32 ThicknessID;
+
+ bool LightEnable;
+ SColorf GlobalAmbient;
+ SColorf MaterialAmbient;
+ SColorf MaterialDiffuse;
+ SColorf MaterialEmissive;
+ SColorf MaterialSpecular;
+ f32 MaterialShininess;
+
+ s32 FogEnable;
+ s32 FogType;
+ SColorf FogColor;
+ f32 FogStart;
+ f32 FogEnd;
+ f32 FogDensity;
+
+ f32 Thickness;
+};
+
+class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
+{
+public:
+ COpenGL3MaterialSolidCB();
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdate;
+
+ s32 TMatrix0ID;
+ s32 AlphaRefID;
+ s32 TextureUsage0ID;
+ s32 TextureUnit0ID;
+
+ f32 AlphaRef;
+ s32 TextureUsage0;
+ s32 TextureUnit0;
+};
+
+class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB
+{
+public:
+ COpenGL3MaterialSolid2CB();
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdate;
+
+ s32 TMatrix0ID;
+ s32 TMatrix1ID;
+ s32 TextureUsage0ID;
+ s32 TextureUsage1ID;
+ s32 TextureUnit0ID;
+ s32 TextureUnit1ID;
+
+ s32 TextureUsage0;
+ s32 TextureUsage1;
+ s32 TextureUnit0;
+ s32 TextureUnit1;
+};
+
+class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB
+{
+public:
+ COpenGL3MaterialLightmapCB(float modulate);
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdate;
+
+ s32 TMatrix0ID;
+ s32 TMatrix1ID;
+ s32 ModulateID;
+ s32 TextureUsage0ID;
+ s32 TextureUsage1ID;
+ s32 TextureUnit0ID;
+ s32 TextureUnit1ID;
+
+ f32 Modulate;
+ s32 TextureUsage0;
+ s32 TextureUsage1;
+ s32 TextureUnit0;
+ s32 TextureUnit1;
+};
+
+class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB
+{
+public:
+ COpenGL3MaterialReflectionCB();
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdate;
+
+ s32 TMatrix0ID;
+ s32 TextureUsage0ID;
+ s32 TextureUsage1ID;
+ s32 TextureUnit0ID;
+ s32 TextureUnit1ID;
+
+ s32 TextureUsage0;
+ s32 TextureUsage1;
+ s32 TextureUnit0;
+ s32 TextureUnit1;
+};
+
+class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
+{
+public:
+ COpenGL3MaterialOneTextureBlendCB();
+
+ virtual void OnSetMaterial(const SMaterial& material);
+ virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
+
+protected:
+ bool FirstUpdate;
+
+ s32 TMatrix0ID;
+ s32 BlendTypeID;
+ s32 TextureUsage0ID;
+ s32 TextureUnit0ID;
+
+ s32 BlendType;
+ s32 TextureUsage0;
+ s32 TextureUnit0;
+};
+
+}
+}