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Diffstat (limited to 'source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp')
-rw-r--r-- | source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp b/source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp new file mode 100644 index 0000000..2922470 --- /dev/null +++ b/source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp @@ -0,0 +1,334 @@ +// Copyright (C) 2014 Patryk Nadrowski +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#include "FixedPipelineRenderer.h" + +#include "IVideoDriver.h" + +namespace irr +{ +namespace video +{ + +// Base callback + +COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() : + FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1), + FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1), + FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)), + MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f) +{ +} + +void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material) +{ + LightEnable = material.Lighting; + MaterialAmbient = SColorf(material.AmbientColor); + MaterialDiffuse = SColorf(material.DiffuseColor); + MaterialEmissive = SColorf(material.EmissiveColor); + MaterialSpecular = SColorf(material.SpecularColor); + MaterialShininess = material.Shininess; + + FogEnable = material.FogEnable ? 1 : 0; + + Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f; +} + +void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdateBase) + { + WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix"); + WVMatrixID = services->getVertexShaderConstantID("uWVMatrix"); + NMatrixID = services->getVertexShaderConstantID("uNMatrix"); + GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient"); + MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient"); + MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse"); + MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive"); + MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular"); + MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess"); + FogEnableID = services->getVertexShaderConstantID("uFogEnable"); + FogTypeID = services->getVertexShaderConstantID("uFogType"); + FogColorID = services->getVertexShaderConstantID("uFogColor"); + FogStartID = services->getVertexShaderConstantID("uFogStart"); + FogEndID = services->getVertexShaderConstantID("uFogEnd"); + FogDensityID = services->getVertexShaderConstantID("uFogDensity"); + ThicknessID = services->getVertexShaderConstantID("uThickness"); + + FirstUpdateBase = false; + } + + const core::matrix4 W = driver->getTransform(ETS_WORLD); + const core::matrix4 V = driver->getTransform(ETS_VIEW); + const core::matrix4 P = driver->getTransform(ETS_PROJECTION); + + core::matrix4 Matrix = P * V * W; + services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16); + + Matrix = V * W; + services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16); + + Matrix.makeInverse(); + services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16); + + services->setPixelShaderConstant(FogEnableID, &FogEnable, 1); + + if (FogEnable) + { + SColor TempColor(0); + E_FOG_TYPE TempType = EFT_FOG_LINEAR; + bool TempPerFragment = false; + bool TempRange = false; + + driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange); + + FogType = (s32)TempType; + FogColor = SColorf(TempColor); + + services->setPixelShaderConstant(FogTypeID, &FogType, 1); + services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4); + services->setPixelShaderConstant(FogStartID, &FogStart, 1); + services->setPixelShaderConstant(FogEndID, &FogEnd, 1); + services->setPixelShaderConstant(FogDensityID, &FogDensity, 1); + } + + services->setPixelShaderConstant(ThicknessID, &Thickness, 1); +} + +// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA + +COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() : + FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0) +{ +} + +void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material) +{ + COpenGL3MaterialBaseCB::OnSetMaterial(material); + + AlphaRef = material.MaterialTypeParam; + TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; +} + +void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + COpenGL3MaterialBaseCB::OnSetConstants(services, userData); + + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdate) + { + TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); + AlphaRefID = services->getVertexShaderConstantID("uAlphaRef"); + TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); + TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); + + FirstUpdate = false; + } + + core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); + services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); + + services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1); + services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); + services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); +} + +// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP + +COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() : + FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1), + TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1) +{ +} + +void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material) +{ + COpenGL3MaterialBaseCB::OnSetMaterial(material); + + TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; + TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0; +} + +void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + COpenGL3MaterialBaseCB::OnSetConstants(services, userData); + + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdate) + { + TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); + TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1"); + TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); + TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1"); + TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); + TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1"); + + FirstUpdate = false; + } + + core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); + services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); + + Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1)); + services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16); + + services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); + services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1); + services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); + services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1); +} + +// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4 + +COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) : + FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1), + Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1) +{ +} + +void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material) +{ + COpenGL3MaterialBaseCB::OnSetMaterial(material); + + TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; + TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0; +} + +void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + COpenGL3MaterialBaseCB::OnSetConstants(services, userData); + + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdate) + { + TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); + TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1"); + ModulateID = services->getVertexShaderConstantID("uModulate"); + TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); + TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1"); + TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); + TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1"); + + FirstUpdate = false; + } + + core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); + services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); + + Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1)); + services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16); + + services->setPixelShaderConstant(ModulateID, &Modulate, 1); + services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); + services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1); + services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); + services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1); +} + +// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER + +COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() : + FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1), + TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1) +{ +} + +void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material) +{ + COpenGL3MaterialBaseCB::OnSetMaterial(material); + + TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; + TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0; +} + +void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + COpenGL3MaterialBaseCB::OnSetConstants(services, userData); + + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdate) + { + TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); + TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); + TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1"); + TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); + TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1"); + + FirstUpdate = false; + } + + core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); + services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); + + services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); + services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1); + services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); + services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1); +} + +// EMT_ONETEXTURE_BLEND + +COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() : + FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0) +{ +} + +void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material) +{ + COpenGL3MaterialBaseCB::OnSetMaterial(material); + + BlendType = 0; + + E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact; + E_MODULATE_FUNC modulate; + u32 alphaSource; + unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam); + + if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact)) + { + if (alphaSource == EAS_VERTEX_COLOR) + { + BlendType = 1; + } + else if (alphaSource == EAS_TEXTURE) + { + BlendType = 2; + } + } + + TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; +} + +void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + COpenGL3MaterialBaseCB::OnSetConstants(services, userData); + + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdate) + { + TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); + BlendTypeID = services->getVertexShaderConstantID("uBlendType"); + TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); + TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); + + FirstUpdate = false; + } + + core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); + services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); + + services->setPixelShaderConstant(BlendTypeID, &BlendType, 1); + services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); + services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); +} + +} +} |