diff options
Diffstat (limited to 'source/Irrlicht/OpenGL/ExtensionHandler.h')
-rw-r--r-- | source/Irrlicht/OpenGL/ExtensionHandler.h | 374 |
1 files changed, 187 insertions, 187 deletions
diff --git a/source/Irrlicht/OpenGL/ExtensionHandler.h b/source/Irrlicht/OpenGL/ExtensionHandler.h index 1e6bd7f..6fb47b8 100644 --- a/source/Irrlicht/OpenGL/ExtensionHandler.h +++ b/source/Irrlicht/OpenGL/ExtensionHandler.h @@ -1,187 +1,187 @@ -// Copyright (C) 2023 Vitaliy Lobachevskiy
-// Copyright (C) 2015 Patryk Nadrowski
-// Copyright (C) 2009-2010 Amundis
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in Irrlicht.h
-
-#pragma once
-
-#include "EDriverFeatures.h"
-#include "irrTypes.h"
-#include "os.h"
-
-#include "Common.h"
-
-#include "COGLESCoreExtensionHandler.h"
-
-namespace irr
-{
-namespace video
-{
-
- class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler
- {
- public:
- COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {}
-
- void initExtensions();
-
- bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
- {
- switch (feature)
- {
- case EVDF_RENDER_TO_TARGET:
- case EVDF_HARDWARE_TL:
- case EVDF_MULTITEXTURE:
- case EVDF_BILINEAR_FILTER:
- case EVDF_MIP_MAP:
- case EVDF_MIP_MAP_AUTO_UPDATE:
- case EVDF_VERTEX_SHADER_1_1:
- case EVDF_PIXEL_SHADER_1_1:
- case EVDF_PIXEL_SHADER_1_2:
- case EVDF_PIXEL_SHADER_2_0:
- case EVDF_VERTEX_SHADER_2_0:
- case EVDF_ARB_GLSL:
- case EVDF_TEXTURE_NSQUARE:
- case EVDF_TEXTURE_NPOT:
- case EVDF_FRAMEBUFFER_OBJECT:
- case EVDF_VERTEX_BUFFER_OBJECT:
- case EVDF_COLOR_MASK:
- case EVDF_ALPHA_TO_COVERAGE:
- case EVDF_POLYGON_OFFSET:
- case EVDF_BLEND_OPERATIONS:
- case EVDF_BLEND_SEPARATE:
- case EVDF_TEXTURE_MATRIX:
- case EVDF_TEXTURE_CUBEMAP:
- return true;
- case EVDF_ARB_VERTEX_PROGRAM_1:
- case EVDF_ARB_FRAGMENT_PROGRAM_1:
- case EVDF_GEOMETRY_SHADER:
- case EVDF_MULTIPLE_RENDER_TARGETS:
- case EVDF_MRT_BLEND:
- case EVDF_MRT_COLOR_MASK:
- case EVDF_MRT_BLEND_FUNC:
- case EVDF_OCCLUSION_QUERY:
- return false;
- case EVDF_TEXTURE_COMPRESSED_DXT:
- return false; // NV Tegra need improvements here
- case EVDF_TEXTURE_COMPRESSED_PVRTC:
- return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];
- case EVDF_TEXTURE_COMPRESSED_PVRTC2:
- return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2];
- case EVDF_TEXTURE_COMPRESSED_ETC1:
- return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];
- case EVDF_TEXTURE_COMPRESSED_ETC2:
- return false;
- case EVDF_STENCIL_BUFFER:
- return StencilBuffer;
- default:
- return false;
- };
- }
-
- inline void irrGlActiveTexture(GLenum texture)
- {
- glActiveTexture(texture);
- }
-
- inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const void* data)
- {
- glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
- }
-
- inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize, const void* data)
- {
- glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
- }
-
- inline void irrGlUseProgram(GLuint prog)
- {
- glUseProgram(prog);
- }
-
- inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
- {
- glBindFramebuffer(target, framebuffer);
- }
-
- inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
- {
- glDeleteFramebuffers(n, framebuffers);
- }
-
- inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
- {
- glGenFramebuffers(n, framebuffers);
- }
-
- inline GLenum irrGlCheckFramebufferStatus(GLenum target)
- {
- return glCheckFramebufferStatus(target);
- }
-
- inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- {
- glFramebufferTexture2D(target, attachment, textarget, texture, level);
- }
-
- inline void irrGlGenerateMipmap(GLenum target)
- {
- glGenerateMipmap(target);
- }
-
- inline void irrGlActiveStencilFace(GLenum face)
- {
- }
-
- inline void irrGlDrawBuffer(GLenum mode)
- {
- }
-
- inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
- {
- }
-
- inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
- {
- glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
- }
-
- inline void irrGlBlendEquation(GLenum mode)
- {
- glBlendEquation(mode);
- }
-
- inline void irrGlEnableIndexed(GLenum target, GLuint index)
- {
- }
-
- inline void irrGlDisableIndexed(GLenum target, GLuint index)
- {
- }
-
- inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
- {
- }
-
- inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
- {
- }
-
- inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
- {
- }
-
- inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
- {
- }
-
- inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
- {
- }
- };
-
-}
-}
+// Copyright (C) 2023 Vitaliy Lobachevskiy +// Copyright (C) 2015 Patryk Nadrowski +// Copyright (C) 2009-2010 Amundis +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#pragma once + +#include "EDriverFeatures.h" +#include "irrTypes.h" +#include "os.h" + +#include "Common.h" + +#include "COGLESCoreExtensionHandler.h" + +namespace irr +{ +namespace video +{ + + class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler + { + public: + COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {} + + void initExtensions(); + + bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const + { + switch (feature) + { + case EVDF_RENDER_TO_TARGET: + case EVDF_HARDWARE_TL: + case EVDF_MULTITEXTURE: + case EVDF_BILINEAR_FILTER: + case EVDF_MIP_MAP: + case EVDF_MIP_MAP_AUTO_UPDATE: + case EVDF_VERTEX_SHADER_1_1: + case EVDF_PIXEL_SHADER_1_1: + case EVDF_PIXEL_SHADER_1_2: + case EVDF_PIXEL_SHADER_2_0: + case EVDF_VERTEX_SHADER_2_0: + case EVDF_ARB_GLSL: + case EVDF_TEXTURE_NSQUARE: + case EVDF_TEXTURE_NPOT: + case EVDF_FRAMEBUFFER_OBJECT: + case EVDF_VERTEX_BUFFER_OBJECT: + case EVDF_COLOR_MASK: + case EVDF_ALPHA_TO_COVERAGE: + case EVDF_POLYGON_OFFSET: + case EVDF_BLEND_OPERATIONS: + case EVDF_BLEND_SEPARATE: + case EVDF_TEXTURE_MATRIX: + case EVDF_TEXTURE_CUBEMAP: + return true; + case EVDF_ARB_VERTEX_PROGRAM_1: + case EVDF_ARB_FRAGMENT_PROGRAM_1: + case EVDF_GEOMETRY_SHADER: + case EVDF_MULTIPLE_RENDER_TARGETS: + case EVDF_MRT_BLEND: + case EVDF_MRT_COLOR_MASK: + case EVDF_MRT_BLEND_FUNC: + case EVDF_OCCLUSION_QUERY: + return false; + case EVDF_TEXTURE_COMPRESSED_DXT: + return false; // NV Tegra need improvements here + case EVDF_TEXTURE_COMPRESSED_PVRTC: + return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc]; + case EVDF_TEXTURE_COMPRESSED_PVRTC2: + return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2]; + case EVDF_TEXTURE_COMPRESSED_ETC1: + return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture]; + case EVDF_TEXTURE_COMPRESSED_ETC2: + return false; + case EVDF_STENCIL_BUFFER: + return StencilBuffer; + default: + return false; + }; + } + + inline void irrGlActiveTexture(GLenum texture) + { + glActiveTexture(texture); + } + + inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const void* data) + { + glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); + } + + inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, const void* data) + { + glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); + } + + inline void irrGlUseProgram(GLuint prog) + { + glUseProgram(prog); + } + + inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer) + { + glBindFramebuffer(target, framebuffer); + } + + inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) + { + glDeleteFramebuffers(n, framebuffers); + } + + inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers) + { + glGenFramebuffers(n, framebuffers); + } + + inline GLenum irrGlCheckFramebufferStatus(GLenum target) + { + return glCheckFramebufferStatus(target); + } + + inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + { + glFramebufferTexture2D(target, attachment, textarget, texture, level); + } + + inline void irrGlGenerateMipmap(GLenum target) + { + glGenerateMipmap(target); + } + + inline void irrGlActiveStencilFace(GLenum face) + { + } + + inline void irrGlDrawBuffer(GLenum mode) + { + } + + inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs) + { + } + + inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) + { + glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + } + + inline void irrGlBlendEquation(GLenum mode) + { + glBlendEquation(mode); + } + + inline void irrGlEnableIndexed(GLenum target, GLuint index) + { + } + + inline void irrGlDisableIndexed(GLenum target, GLuint index) + { + } + + inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) + { + } + + inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst) + { + } + + inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) + { + } + + inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode) + { + } + + inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha) + { + } + }; + +} +} |