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-rw-r--r--source/Irrlicht/CDefaultSceneNodeFactory.cpp62
1 files changed, 0 insertions, 62 deletions
diff --git a/source/Irrlicht/CDefaultSceneNodeFactory.cpp b/source/Irrlicht/CDefaultSceneNodeFactory.cpp
index 0a82918..06dbf93 100644
--- a/source/Irrlicht/CDefaultSceneNodeFactory.cpp
+++ b/source/Irrlicht/CDefaultSceneNodeFactory.cpp
@@ -4,17 +4,11 @@
#include "CDefaultSceneNodeFactory.h"
#include "ISceneManager.h"
-#include "ITextSceneNode.h"
-#include "IBillboardTextSceneNode.h"
-#include "ITerrainSceneNode.h"
#include "IDummyTransformationSceneNode.h"
#include "ICameraSceneNode.h"
#include "IBillboardSceneNode.h"
#include "IAnimatedMeshSceneNode.h"
-#include "IParticleSystemSceneNode.h"
-#include "ILightSceneNode.h"
#include "IMeshSceneNode.h"
-#include "IOctreeSceneNode.h"
namespace irr
{
@@ -32,33 +26,12 @@ CDefaultSceneNodeFactory::CDefaultSceneNodeFactory(ISceneManager* mgr)
// don't grab the scene manager here to prevent cyclic references
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CUBE, "cube"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SPHERE, "sphere"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TEXT, "text"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_BILLBOARD_TEXT, "billboardText"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_WATER_SURFACE, "waterSurface"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TERRAIN, "terrain"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_BOX, "skyBox"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_DOME, "skyDome"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SHADOW_VOLUME, "shadowVolume"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octree"));
- // Legacy support
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octTree"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MESH, "mesh"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_LIGHT, "light"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_EMPTY, "empty"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_DUMMY_TRANSFORMATION, "dummyTransformation"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA, "camera"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_BILLBOARD, "billBoard"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_ANIMATED_MESH, "animatedMesh"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_PARTICLE_SYSTEM, "particleSystem"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_VOLUME_LIGHT, "volumeLight"));
- // SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MD3_SCENE_NODE, "md3"));
-
- // legacy, for version <= 1.4.x irr files
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_MAYA, "cameraMaya"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_FPS, "cameraFPS"));
- SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_Q3SHADER_SCENE_NODE, "quake3Shader"));
}
@@ -67,55 +40,20 @@ ISceneNode* CDefaultSceneNodeFactory::addSceneNode(ESCENE_NODE_TYPE type, IScene
{
switch(type)
{
- case ESNT_CUBE:
- return Manager->addCubeSceneNode(10, parent);
- case ESNT_SPHERE:
- return Manager->addSphereSceneNode(5, 16, parent);
- case ESNT_TEXT:
- return Manager->addTextSceneNode(0, L"example");
- case ESNT_BILLBOARD_TEXT:
- return Manager->addBillboardTextSceneNode(0, L"example");
- case ESNT_WATER_SURFACE:
- return Manager->addWaterSurfaceSceneNode(0, 2.0f, 300.0f, 10.0f, parent);
- case ESNT_TERRAIN:
- return Manager->addTerrainSceneNode("", parent, -1,
- core::vector3df(0.0f,0.0f,0.0f),
- core::vector3df(0.0f,0.0f,0.0f),
- core::vector3df(1.0f,1.0f,1.0f),
- video::SColor(255,255,255,255),
- 4, ETPS_17, 0, true);
- case ESNT_SKY_BOX:
- return Manager->addSkyBoxSceneNode(0,0,0,0,0,0, parent);
- case ESNT_SKY_DOME:
- return Manager->addSkyDomeSceneNode(0, 16, 8, 0.9f, 2.0f, 1000.0f, parent);
- case ESNT_SHADOW_VOLUME:
- return 0;
- case ESNT_OCTREE:
- return Manager->addOctreeSceneNode((IMesh*)0, parent, -1, 128, true);
case ESNT_MESH:
return Manager->addMeshSceneNode(0, parent, -1, core::vector3df(),
core::vector3df(), core::vector3df(1,1,1), true);
- case ESNT_LIGHT:
- return Manager->addLightSceneNode(parent);
case ESNT_EMPTY:
return Manager->addEmptySceneNode(parent);
case ESNT_DUMMY_TRANSFORMATION:
return Manager->addDummyTransformationSceneNode(parent);
case ESNT_CAMERA:
return Manager->addCameraSceneNode(parent);
- case ESNT_CAMERA_MAYA:
- return Manager->addCameraSceneNodeMaya(parent);
- case ESNT_CAMERA_FPS:
- return Manager->addCameraSceneNodeFPS(parent);
case ESNT_BILLBOARD:
return Manager->addBillboardSceneNode(parent);
case ESNT_ANIMATED_MESH:
return Manager->addAnimatedMeshSceneNode(0, parent, -1, core::vector3df(),
core::vector3df(), core::vector3df(1,1,1), true);
- case ESNT_PARTICLE_SYSTEM:
- return Manager->addParticleSystemSceneNode(true, parent);
- case ESNT_VOLUME_LIGHT:
- return (ISceneNode*)Manager->addVolumeLightSceneNode(parent);
default:
break;
}